Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-13 | SWORD25 (LUA): Hopefully fixed compilation for the Android platform | md5 | |
2011-05-13 | SWORD25: Added a version field for savegame thumbnails | md5 | |
2011-05-13 | SWORD25: Replaced the PNG thumbnail encoding code, used in saved games | md5 | |
- Savegame thumbnails are now created using a flat image format, instead of PNG. This allows us to remove the PNG encoding code used in the engine. Note that the saved games we create cannot be used with the original engine anyway, so this change does not break savegame compatibility with the original game (it's already broken). - Compatibility is preserved with older saved games that were made with ScummVM. - Moved the embedded thumbnail reading code out of the PNG loader class, to stop it from needlessly checking every PNG file. - With this change, libpng is no longer required for the sword25 engine | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-05 | SWORD25: Disabled code which isn't necessary with our PNG decoder | md5 | |
2011-05-05 | SWORD25: Moved the thumbnail handling code to its appropriate place | md5 | |
PNGLoader is able to load images embedded in saved games already. This helps remove some duplicate code | |||
2011-05-05 | SWORD25: Marked more functions as unused | md5 | |
2011-05-05 | SWORD25: Remove thumbnails from the cache when saving a new game | md5 | |
2011-05-05 | SWORD25: Fixed the thumbnail creation code, and removed a hack | md5 | |
2011-05-05 | SWORD25: Initial code for showing savegame thumbnails | md5 | |
There is currently a bug and only the thumbnail of the first save slot is shown | |||
2011-05-05 | SWORD25: Removed the saved game filename from the savegame meta info struct | md5 | |
2011-05-05 | SWORD25: Added some FIXMEs in the save game and thumbnail code | md5 | |
Also, translated some comments | |||
2011-05-05 | SWORD25: Remove unused code | md5 | |
2011-05-02 | SWORD25: Fix compilation, caused by zlib.h including unistd.h | Johannes Schickel | |
2011-05-01 | Merge pull request #16 "Add a PixelFormat to Graphics::Surface.". | Johannes Schickel | |
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp | |||
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-18 | COMMON: Rename Error to ErrorCode, introduce new Error class | Max Horn | |
2011-04-17 | ALL/GRAPHICS: Remove Surface::bytesPerPixel. | Johannes Schickel | |
2011-04-17 | SWORD25: Prefer Surface::format over Surface::bytesPerPixel. | Johannes Schickel | |
2011-04-17 | SWORD25: Prefer Surface::create taking a PixelFormat over the one taking a ↵ | Johannes Schickel | |
byte depth. I am not 100% sure whether the surfaces all use the same format as the screen, but a quick test showed that it still works fine. In case this is wrong please set them up with the correct format. | |||
2011-04-15 | SWORD25: Removed the duplicate header files inside the pluto/pdep directory | md5 | |
2011-04-15 | SWORD25: Removed several unused files from the pluto directory | md5 | |
2011-04-14 | SWORD25: Silly whitespace fix. | Alyssa Milburn | |
2011-04-14 | SWORD25: Simplify text rendering code slightly. | Alyssa Milburn | |
2011-04-14 | SWORD25: Fix rendering on big-endian. | Alyssa Milburn | |
2011-04-14 | SWORD25: Always create the MoviePlayer, even without USE_THEORADEC. | Alyssa Milburn | |
2011-03-25 | SWORD25: more translated comments from gfx/image (patch #3238507) | Max Horn | |
Plus some extra white space changes by myself. | |||
2011-03-24 | SWORD25: Commit submitted patch of German comments translated to English | Paul Gilbert | |
2011-03-23 | SWORD25: Commit of patch translating German comments to English | Paul Gilbert | |
2011-03-21 | SWORD25: Reduce code duplication; formatting | Max Horn | |
2011-03-19 | SWORD25: Fix MSVC Compilation. | D G Turner | |
2011-03-19 | SWORD25: Init volume levels on startup | dhewg | |
2011-03-19 | ALL: s/PI/M_PI/ | dhewg | |
Tip of the day: git grep -w PI | |||
2011-03-18 | SWORD25: C++ify some code, remove obsolete stuff | Max Horn | |
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-09 | VIDEO: In overloaded methods, invoke correct parent implementation | Max Horn | |
This should not cause any code behavior changes at this time, but if any of the intermediate VideoDecoder classes ever starts to overload stuff, this would become important. svn-id: r55841 | |||
2011-02-07 | VIDEO: Rename VideoDecoder::load() to loadStream() | Max Horn | |
svn-id: r55810 | |||
2011-02-02 | SWORD25: Cache related changes | Filippos Karapetis | |
- Increase the resource cache limits - Added a check before forcing resources to be freed - Only force free image and animation resources, with a warning. It seems like there is a bug in the resource reference code and several bitmap resources are not freed - added a FIXME - Clarify that initializeAnimationResource() is used with XML resources svn-id: r55736 | |||
2011-02-02 | GRAPHICS: Implemented a PNG decoder, and set it as default for the sword25 ↵ | Filippos Karapetis | |
engine libpng is still needed for PNG encoding (for thumbnails in saved games of sword25), but since we'll probably drop support for the original saved games anyway, the PNG encoding code will ultimately be removed svn-id: r55723 | |||
2011-02-02 | SWORD25: Added a cache minimum and maximum limit, so that the resources ↵ | Filippos Karapetis | |
loaded will always be inside these limits. Resources can now be forcefully unlocked when the upper limit is reached svn-id: r55722 | |||
2011-01-30 | SWORD25: Disabled the video save/load code, and made it error out instead. | Filippos Karapetis | |
Videos are never saved or loaded, thus when this happens, it probably indicates a game bug or a corrupted saved game svn-id: r55667 | |||
2011-01-30 | SWORD25: Some optimizations to the Theora decoder | Filippos Karapetis | |
- Optimized and cleaned up translateYUVtoRGBA() - Disabled a lot of seeking-related functionality - Replaced some calloc() calls, used for audio buffer creation with malloc() svn-id: r55666 | |||
2011-01-30 | SWORD25: Added alternative code for video frame blitting (currently disabled) | Filippos Karapetis | |
svn-id: r55664 | |||
2011-01-30 | SWORD25: Some translations, and a bugfix. Disabled a hack. | Filippos Karapetis | |
Translated some comments, and pushed the indirect rendering define to the header file, so that the engine won't try and update the screen with direct movie rendering. Also, the thumbnail hack has been disabled, as it doesn't really work (at least not for me: all the thumbnails are gray) svn-id: r55663 | |||
2011-01-29 | SWORD25: Translated some comments, and removed some superfluous ones | Filippos Karapetis | |
svn-id: r55613 | |||
2011-01-28 | SWORD25: Removed a lot of debug/unimplemented/unused functions | Filippos Karapetis | |
svn-id: r55600 | |||
2011-01-28 | SWORD25: Marked several unused LUA callbacks as dummy functions. Some cleanup. | Filippos Karapetis | |
svn-id: r55597 | |||
2011-01-28 | SWORD25: Removed some now unused variables | Filippos Karapetis | |
svn-id: r55596 | |||
2011-01-28 | SWORD25: Removed some more unused/unimplemented debug code | Filippos Karapetis | |
svn-id: r55595 | |||
2011-01-28 | SWORD25: Resources are now cleaned up correctly | Filippos Karapetis | |
The original checked the total amount of memory occupied by all resources. This has been changed to a maximum number of simultaneous resources instead, so the game resources are no longer leaked. Also disabled the unused or debug functions getUsedMemory(), setMaxMemoryUsage(), setMaxMemoryUsage(), isLogCacheMiss(), setLogCacheMiss(). Performed some cleanup on code related to the above. svn-id: r55594 |