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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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Author
2015-11-13
SWORD25: Fix typo
Eugene Sandulenko
2015-11-13
SWORD25: Translate comments
Eugene Sandulenko
2015-11-13
SWORD25: Fix thumbnail generation and make it portable
Eugene Sandulenko
2015-05-03
SWORD25: Draw next movie frame only when an update is needed
Christian Krause
2015-04-11
SWORD25: Use fabs for absolute value of doubles
Matthew Hoops
2015-01-07
SWORD25: Remove unused code
RichieSams
2015-01-04
SWORD25: Commend unused and unportable functions
Eugene Sandulenko
2015-01-04
SWORD25: Hopefully fix compilation errors
Eugene Sandulenko
2015-01-04
SWORD25: Fix warning
Eugene Sandulenko
2014-12-30
SWORD25: Remove the option to persist a double as a string
RichieSams
2014-12-30
SWORD25: Change function names to use persist instead of serialize
RichieSams
2014-12-30
SWORD25: Add Pluto copyright message to new persistence code
RichieSams
2014-12-30
SWORD25: Correct include guards to reflect the changes to the file names
RichieSams
2014-12-30
SWORD25: Remove old lua persistence files
RichieSams
2014-12-30
SWORD25: Fix how nils are persisted
RichieSams
2014-12-30
SWORD25: Rename double serialization file to better represent what it is
RichieSams
2014-12-30
SWORD25: Rename lua serialization functions to use 'persist' in order to matc...
RichieSams
2014-12-30
SWORD25: Use new lua serialization functions to persist state
RichieSams
2014-12-30
SWORD25: Update module.mk with lua serialization changes
RichieSams
2014-12-30
SWORD25: Move all lua serialization helper functions to their own file
RichieSams
2014-12-19
SWORD25: Fix code formatting
Adrian Astley
2014-12-19
SWORD25: Re-write the pluto unserializing function(s)
Adrian Astley
2014-12-19
SWORD25: Move common functions to their own set of files so they can be shared
Adrian Astley
2014-12-19
SWORD25: Create a function for serializing lua objects
Adrian Astley
2014-12-19
SWORD25: Create a set of functions for manually serializing a double
Adrian Astley
2014-12-07
SWORD25: Disable unused code
Filippos Karapetis
2014-10-28
SWORD25: Remove trailing whitespace
Filippos Karapetis
2014-09-12
SWORD25: Bump the save file version number
Adrian Astley
2014-09-12
SWORD25: Make save files x32/x64 agnostic
Adrian Astley
2014-06-24
SWORD25: Fix sprite flipping
Eugene Sandulenko
2014-06-15
SWORD25: Switch to common TransparentSurface
Eugene Sandulenko
2014-06-02
SWORD25: Use float constant values in expressions which result in float.
Johannes Schickel
2014-04-28
Merge pull request #426 from sunmax/master
Eugene Sandulenko
2014-02-28
IMAGE: Move all ImageDecoders to image/
Matthew Hoops
2014-02-18
SWORD25: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-19
PS2: modified sword25 loslib.cpp to support PS2
Max Lingua
2013-11-26
Merge pull request #375 from digitall/engineAutoPlug
Johannes Schickel
2013-11-24
SWORD25: Janitorial - Fix spacing errors
Strangerke
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
2013-11-04
SWORD25: Revert "Fix compilation on some 32-bit systems"
Willem Jan Palenstijn
2013-10-08
SWORD25: Fix potential buffer overrun. CID 1003865
Eugene Sandulenko
2013-10-05
SWORD25: Fix possible error in sound engine when loading a savegame
Thierry Crozat
2013-10-05
SWORD25: Fix regression in persistence code
Thierry Crozat
2013-09-29
SWORD25: Fix alpha/colormod blitting
Willem Jan Palenstijn
2013-09-29
SWORD25: int -> int32 correctness
Eugene Sandulenko
2013-09-29
SWORD25: Fix compilation
Eugene Sandulenko
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