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AgeCommit message (Expand)Author
2015-11-13SWORD25: Fix typoEugene Sandulenko
2015-11-13SWORD25: Translate commentsEugene Sandulenko
2015-11-13SWORD25: Fix thumbnail generation and make it portableEugene Sandulenko
2015-05-03SWORD25: Draw next movie frame only when an update is neededChristian Krause
2015-04-11SWORD25: Use fabs for absolute value of doublesMatthew Hoops
2015-01-07SWORD25: Remove unused codeRichieSams
2015-01-04SWORD25: Commend unused and unportable functionsEugene Sandulenko
2015-01-04SWORD25: Hopefully fix compilation errorsEugene Sandulenko
2015-01-04SWORD25: Fix warningEugene Sandulenko
2014-12-30SWORD25: Remove the option to persist a double as a stringRichieSams
2014-12-30SWORD25: Change function names to use persist instead of serializeRichieSams
2014-12-30SWORD25: Add Pluto copyright message to new persistence codeRichieSams
2014-12-30SWORD25: Correct include guards to reflect the changes to the file namesRichieSams
2014-12-30SWORD25: Remove old lua persistence filesRichieSams
2014-12-30SWORD25: Fix how nils are persistedRichieSams
2014-12-30SWORD25: Rename double serialization file to better represent what it isRichieSams
2014-12-30SWORD25: Rename lua serialization functions to use 'persist' in order to matc...RichieSams
2014-12-30SWORD25: Use new lua serialization functions to persist stateRichieSams
2014-12-30SWORD25: Update module.mk with lua serialization changesRichieSams
2014-12-30SWORD25: Move all lua serialization helper functions to their own fileRichieSams
2014-12-19SWORD25: Fix code formattingAdrian Astley
2014-12-19SWORD25: Re-write the pluto unserializing function(s)Adrian Astley
2014-12-19SWORD25: Move common functions to their own set of files so they can be sharedAdrian Astley
2014-12-19SWORD25: Create a function for serializing lua objectsAdrian Astley
2014-12-19SWORD25: Create a set of functions for manually serializing a doubleAdrian Astley
2014-12-07SWORD25: Disable unused codeFilippos Karapetis
2014-10-28SWORD25: Remove trailing whitespaceFilippos Karapetis
2014-09-12SWORD25: Bump the save file version numberAdrian Astley
2014-09-12SWORD25: Make save files x32/x64 agnosticAdrian Astley
2014-06-24SWORD25: Fix sprite flippingEugene Sandulenko
2014-06-15SWORD25: Switch to common TransparentSurfaceEugene Sandulenko
2014-06-02SWORD25: Use float constant values in expressions which result in float.Johannes Schickel
2014-04-28Merge pull request #426 from sunmax/masterEugene Sandulenko
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-18SWORD25: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-19PS2: modified sword25 loslib.cpp to support PS2Max Lingua
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
2013-11-24SWORD25: Janitorial - Fix spacing errorsStrangerke
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
2013-11-04SWORD25: Revert "Fix compilation on some 32-bit systems"Willem Jan Palenstijn
2013-10-08SWORD25: Fix potential buffer overrun. CID 1003865Eugene Sandulenko
2013-10-05SWORD25: Fix possible error in sound engine when loading a savegameThierry Crozat
2013-10-05SWORD25: Fix regression in persistence codeThierry Crozat
2013-09-29SWORD25: Fix alpha/colormod blittingWillem Jan Palenstijn
2013-09-29SWORD25: int -> int32 correctnessEugene Sandulenko
2013-09-29SWORD25: Fix compilationEugene Sandulenko