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2011-03-21SWORD25: Reduce code duplication; formattingMax Horn
2011-03-19SWORD25: Fix MSVC Compilation.D G Turner
2011-03-19SWORD25: Init volume levels on startupdhewg
2011-03-19ALL: s/PI/M_PI/dhewg
Tip of the day: git grep -w PI
2011-03-18SWORD25: C++ify some code, remove obsolete stuffMax Horn
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-09VIDEO: In overloaded methods, invoke correct parent implementationMax Horn
This should not cause any code behavior changes at this time, but if any of the intermediate VideoDecoder classes ever starts to overload stuff, this would become important. svn-id: r55841
2011-02-07VIDEO: Rename VideoDecoder::load() to loadStream()Max Horn
svn-id: r55810
2011-02-02SWORD25: Cache related changesFilippos Karapetis
- Increase the resource cache limits - Added a check before forcing resources to be freed - Only force free image and animation resources, with a warning. It seems like there is a bug in the resource reference code and several bitmap resources are not freed - added a FIXME - Clarify that initializeAnimationResource() is used with XML resources svn-id: r55736
2011-02-02GRAPHICS: Implemented a PNG decoder, and set it as default for the sword25 ↵Filippos Karapetis
engine libpng is still needed for PNG encoding (for thumbnails in saved games of sword25), but since we'll probably drop support for the original saved games anyway, the PNG encoding code will ultimately be removed svn-id: r55723
2011-02-02SWORD25: Added a cache minimum and maximum limit, so that the resources ↵Filippos Karapetis
loaded will always be inside these limits. Resources can now be forcefully unlocked when the upper limit is reached svn-id: r55722
2011-01-30SWORD25: Disabled the video save/load code, and made it error out instead.Filippos Karapetis
Videos are never saved or loaded, thus when this happens, it probably indicates a game bug or a corrupted saved game svn-id: r55667
2011-01-30SWORD25: Some optimizations to the Theora decoderFilippos Karapetis
- Optimized and cleaned up translateYUVtoRGBA() - Disabled a lot of seeking-related functionality - Replaced some calloc() calls, used for audio buffer creation with malloc() svn-id: r55666
2011-01-30SWORD25: Added alternative code for video frame blitting (currently disabled)Filippos Karapetis
svn-id: r55664
2011-01-30SWORD25: Some translations, and a bugfix. Disabled a hack.Filippos Karapetis
Translated some comments, and pushed the indirect rendering define to the header file, so that the engine won't try and update the screen with direct movie rendering. Also, the thumbnail hack has been disabled, as it doesn't really work (at least not for me: all the thumbnails are gray) svn-id: r55663
2011-01-29SWORD25: Translated some comments, and removed some superfluous onesFilippos Karapetis
svn-id: r55613
2011-01-28SWORD25: Removed a lot of debug/unimplemented/unused functionsFilippos Karapetis
svn-id: r55600
2011-01-28SWORD25: Marked several unused LUA callbacks as dummy functions. Some cleanup.Filippos Karapetis
svn-id: r55597
2011-01-28SWORD25: Removed some now unused variablesFilippos Karapetis
svn-id: r55596
2011-01-28SWORD25: Removed some more unused/unimplemented debug codeFilippos Karapetis
svn-id: r55595
2011-01-28SWORD25: Resources are now cleaned up correctlyFilippos Karapetis
The original checked the total amount of memory occupied by all resources. This has been changed to a maximum number of simultaneous resources instead, so the game resources are no longer leaked. Also disabled the unused or debug functions getUsedMemory(), setMaxMemoryUsage(), setMaxMemoryUsage(), isLogCacheMiss(), setLogCacheMiss(). Performed some cleanup on code related to the above. svn-id: r55594
2011-01-28SWORD25: Disabled the mechanism which precaches all of the game's resources ↵Filippos Karapetis
on startup. This reduced the initial memory used by 100MB for me, though the game keeps allocating new resources in each scene without deleting them, because of the missing functionality in getUsedMemory(). This change also slightly reduces the loading time on game startup. svn-id: r55593
2011-01-24SWORD25: Fix some invalid writes / crashesSven Hesse
On my system, sizeof(png_uint_32) == 8, while sizeof(int) == 4. svn-id: r55504
2011-01-24SWORD25: CleanupFilippos Karapetis
svn-id: r55501
2011-01-24SWORD25: Fix linker breakage from DECLARE_SINGLETON() in renderObjectRegistry.h.David Turner
svn-id: r55490
2011-01-24SWORD25: Documented a FIXMEFilippos Karapetis
svn-id: r55489
2011-01-24SWORD25: Removed the logErrorLn and logWarningLn wrappersFilippos Karapetis
svn-id: r55488
2011-01-23SWORD25: Fix GCC Compilation Warnings.David Turner
svn-id: r55482
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
svn-id: r55479
2011-01-23SWORD25: Removed several unused methods of the Vertex class, and made a ↵Filippos Karapetis
subclass of the Common::Point class svn-id: r55478
2011-01-23SWORD25: Removed several unused methods from the Polygon classFilippos Karapetis
svn-id: r55477
2011-01-23SWORD25: Remove unused yuvtorgba.h fileTorbjörn Andersson
svn-id: r55475
2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 1/2Eugene Sandulenko
svn-id: r55473
2011-01-23SWORD25: Fixed compilation (oops...)Filippos Karapetis
svn-id: r55472
2011-01-23SWORD25: Simplified the YUV->RGBA conversion codeFilippos Karapetis
svn-id: r55469
2011-01-23SWORD25: Fix format string warnings.Torbjörn Andersson
svn-id: r55465
2011-01-23SWORD25: Replaced BS_ASSERT() with assert()Filippos Karapetis
svn-id: r55464
2011-01-23SWORD25: Fixed compilationFilippos Karapetis
svn-id: r55463
2011-01-23SWORD25: Removed the custom log class and replaced it with ↵Filippos Karapetis
warning/error/debugC calls svn-id: r55462
2011-01-19SWORD25: getSoundTime() is not used. Remove it.Eugene Sandulenko
svn-id: r55320
2011-01-19SWORD25: Strip off unportable functionsEugene Sandulenko
svn-id: r55319
2011-01-16SWORD25: Fix main menu button text colourTorbjörn Andersson
In the other cases I've found in the code, the colour components are stored in the order B, G, R and A. Assume that's the case here too. I hope that is correct. It doesn't seem to break anything obvious. svn-id: r55255
2010-12-31JANITORIAL: Remove unnecessary semicolon.Torbjörn Andersson
svn-id: r55077
2010-12-16VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointerMatthew Hoops
svn-id: r54927
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
svn-id: r54815
2010-11-28SWORD25: Fix warning about uninitialized DijkstraNode::parentIterMax Horn
svn-id: r54551
2010-11-28SWORD25: Fix warning: deref type-punned pointer breaks strict-aliasing rulesMax Horn
svn-id: r54550
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-17ENGINES: Change 'colour' to 'color'Max Horn
Only changed this in engines where 'color' was/is already used almost exclusively svn-id: r54288
2010-11-16COMMON: Simplify DECLARE_SINGLETON macroMax Horn
This makes it possible to write DECLARE_SINGLETON(foo); instead of DECLARE_SINGLETON(foo) without causing a warning about an extra semicolon. The extra semicolon helps some editors at parsing the C++ code. svn-id: r54258