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2011-05-15SWORD25 (LUA): Clarified the use of os_remove()md5
2011-05-15SWORD25: Begin fixing the TheoraDecoder implementationMatthew Hoops
getFrameRate() and endOfVideo() have been fixed so it can be used as a standalone decoder. a/v sync still needs to be fixed
2011-05-14SWORD25: Fix format string warning.eriktorbjorn
2011-05-14SWORD25 (LUA): Disabled a lot of non-portable LUA functionsmd5
sword25 doesn't use these (thankfully)
2011-05-14SWORD25 (LUA): Some compilation optimizationsmd5
For Android, define stroll() inside luaconf.h For PS2, don't use the visibility attribute, as the PS2 gcc isn't particularly happy about it...
2011-05-13SWORD25: Stop linking directly against zlib.md5
Also, don't compress game data in newer saves, as the whole saved game is compressed anyway
2011-05-13SWORD25: Fix compilation when libvorbis is not presentmd5
2011-05-13SWORD25 (LUA): Whitespace fixesmd5
2011-05-13SWORD25 (LUA): Hopefully fixed compilation for the Android platformmd5
2011-05-13SWORD25: Added a version field for savegame thumbnailsmd5
2011-05-13SWORD25: Replaced the PNG thumbnail encoding code, used in saved gamesmd5
- Savegame thumbnails are now created using a flat image format, instead of PNG. This allows us to remove the PNG encoding code used in the engine. Note that the saved games we create cannot be used with the original engine anyway, so this change does not break savegame compatibility with the original game (it's already broken). - Compatibility is preserved with older saved games that were made with ScummVM. - Moved the embedded thumbnail reading code out of the PNG loader class, to stop it from needlessly checking every PNG file. - With this change, libpng is no longer required for the sword25 engine
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-05SWORD25: Disabled code which isn't necessary with our PNG decodermd5
2011-05-05SWORD25: Moved the thumbnail handling code to its appropriate placemd5
PNGLoader is able to load images embedded in saved games already. This helps remove some duplicate code
2011-05-05SWORD25: Marked more functions as unusedmd5
2011-05-05SWORD25: Remove thumbnails from the cache when saving a new gamemd5
2011-05-05SWORD25: Fixed the thumbnail creation code, and removed a hackmd5
2011-05-05SWORD25: Initial code for showing savegame thumbnailsmd5
There is currently a bug and only the thumbnail of the first save slot is shown
2011-05-05SWORD25: Removed the saved game filename from the savegame meta info structmd5
2011-05-05SWORD25: Added some FIXMEs in the save game and thumbnail codemd5
Also, translated some comments
2011-05-05SWORD25: Remove unused codemd5
2011-05-02SWORD25: Fix compilation, caused by zlib.h including unistd.hJohannes Schickel
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-18COMMON: Rename Error to ErrorCode, introduce new Error classMax Horn
2011-04-17ALL/GRAPHICS: Remove Surface::bytesPerPixel.Johannes Schickel
2011-04-17SWORD25: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17SWORD25: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth. I am not 100% sure whether the surfaces all use the same format as the screen, but a quick test showed that it still works fine. In case this is wrong please set them up with the correct format.
2011-04-15SWORD25: Removed the duplicate header files inside the pluto/pdep directorymd5
2011-04-15SWORD25: Removed several unused files from the pluto directorymd5
2011-04-14SWORD25: Silly whitespace fix.Alyssa Milburn
2011-04-14SWORD25: Simplify text rendering code slightly.Alyssa Milburn
2011-04-14SWORD25: Fix rendering on big-endian.Alyssa Milburn
2011-04-14SWORD25: Always create the MoviePlayer, even without USE_THEORADEC.Alyssa Milburn
2011-03-25SWORD25: more translated comments from gfx/image (patch #3238507)Max Horn
Plus some extra white space changes by myself.
2011-03-24SWORD25: Commit submitted patch of German comments translated to EnglishPaul Gilbert
2011-03-23SWORD25: Commit of patch translating German comments to EnglishPaul Gilbert
2011-03-21SWORD25: Reduce code duplication; formattingMax Horn
2011-03-19SWORD25: Fix MSVC Compilation.D G Turner
2011-03-19SWORD25: Init volume levels on startupdhewg
2011-03-19ALL: s/PI/M_PI/dhewg
Tip of the day: git grep -w PI
2011-03-18SWORD25: C++ify some code, remove obsolete stuffMax Horn
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-09VIDEO: In overloaded methods, invoke correct parent implementationMax Horn
This should not cause any code behavior changes at this time, but if any of the intermediate VideoDecoder classes ever starts to overload stuff, this would become important. svn-id: r55841
2011-02-07VIDEO: Rename VideoDecoder::load() to loadStream()Max Horn
svn-id: r55810
2011-02-02SWORD25: Cache related changesFilippos Karapetis
- Increase the resource cache limits - Added a check before forcing resources to be freed - Only force free image and animation resources, with a warning. It seems like there is a bug in the resource reference code and several bitmap resources are not freed - added a FIXME - Clarify that initializeAnimationResource() is used with XML resources svn-id: r55736
2011-02-02GRAPHICS: Implemented a PNG decoder, and set it as default for the sword25 ↵Filippos Karapetis
engine libpng is still needed for PNG encoding (for thumbnails in saved games of sword25), but since we'll probably drop support for the original saved games anyway, the PNG encoding code will ultimately be removed svn-id: r55723
2011-02-02SWORD25: Added a cache minimum and maximum limit, so that the resources ↵Filippos Karapetis
loaded will always be inside these limits. Resources can now be forcefully unlocked when the upper limit is reached svn-id: r55722
2011-01-30SWORD25: Disabled the video save/load code, and made it error out instead.Filippos Karapetis
Videos are never saved or loaded, thus when this happens, it probably indicates a game bug or a corrupted saved game svn-id: r55667
2011-01-30SWORD25: Some optimizations to the Theora decoderFilippos Karapetis
- Optimized and cleaned up translateYUVtoRGBA() - Disabled a lot of seeking-related functionality - Replaced some calloc() calls, used for audio buffer creation with malloc() svn-id: r55666