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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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Author
2011-02-15
SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.
Johannes Schickel
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2011-02-09
VIDEO: In overloaded methods, invoke correct parent implementation
Max Horn
2011-02-07
ALL: Fix whitespaces / indention
Max Horn
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2011-01-23
VIDEO: Move video classes to Video:: namespace
Eugene Sandulenko
2011-01-23
GRAPHICS: Move graphics/video/ to video/. Step 2/2
Eugene Sandulenko
2010-12-16
VIDEO: Make VideoDecoder::getPalette() return a const byte pointer
Matthew Hoops
2010-12-16
VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer
Matthew Hoops
2010-12-07
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
Max Horn
2010-11-23
SWORD2: Reduce dependencies on common/memstream.h
Max Horn
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-11-01
GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings
Max Horn
2010-11-01
SWORD2: Cleanup
Torbjörn Andersson
2010-11-01
SWORD2: Cleanup pause handling
Torbjörn Andersson
2010-10-15
SWORD2: Add assert()s prompted by code analysis warnings.
Torbjörn Andersson
2010-10-15
ENGINES: Enhance namespace comments a bit
Max Horn
2010-10-15
SWORD2: Fix some code analysis warnings (bug #3087857)
Torbjörn Andersson
2010-10-12
JANITORIAL: Cleanup (mostly whitespace)
Torbjörn Andersson
2010-09-20
SWORD2: More safeguards for mute setting
Eugene Sandulenko
2010-09-20
SWORD25: Fix bug #3032763: "SWORD2: Mute setting does not work"
Eugene Sandulenko
2010-09-18
SWORD2: Plug memory leaks.
Eugene Sandulenko
2010-07-23
SWORD2: Improve sync between local and global "mute" settings
Torbjörn Andersson
2010-07-17
Remove PalmOS port
Max Horn
2010-07-17
DEBUGGER: Simplify how our console debugger works / is used
Max Horn
2010-07-16
Cleanup.
Torbjörn Andersson
2010-05-23
Another video player regression: When the palette changes, look up the
Torbjörn Andersson
2010-05-23
Keep the Broken Sword cutscene players from using up all available CPU.
Torbjörn Andersson
2010-05-18
Committing the rest of the VideoDecoder Rewrite from patch #2963496.
Matthew Hoops
2010-05-17
Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of th...
Matthew Hoops
2010-05-15
Fixed a regression that caused some speech in cutscenes to not be played.
Torbjörn Andersson
2010-05-15
Rewrote playMovieSound() to keep it from hogging memory in the resource
Torbjörn Andersson
2010-05-06
Make sure that all the parameters to an mcode command are initialised. This
Torbjörn Andersson
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-05-04
Get rid of Engine::_gameDataDir.
Max Horn
2010-04-17
Fix warnings when FLAC&MP3&VORBIS is disabled; also fixes leak in Tinsel
Max Horn
2010-04-17
This should fix the scaler Valgrind warning reported in (but probably not the
Torbjörn Andersson
2010-04-12
AUDIO: Rename Mixer::playInputStream to playStream
Max Horn
2010-04-01
Added an "fxq" debugger command to print the FX queue. I guess it might help in
Torbjörn Andersson
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-02-21
Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...
Yotam Barnoy
2010-02-03
Yet more Flac -> FLAC changes for consistency.
Johannes Schickel
2010-02-03
- Rename FlacStream to FLACStream.
Johannes Schickel
2010-01-28
Hide VagStream implementation, only expose it via a factory method
Max Horn
2010-01-26
Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...
Max Horn
2010-01-21
Silenced some cppcheck warnings.
Torbjörn Andersson
2010-01-16
Switch most AudioStream factories to use DisposeAfterUse::Flag
Max Horn
2010-01-09
Add Mixer::getElapsedTime() method returning a Timestamp, thus offering a hig...
Max Horn
2010-01-08
Switch Mixer::playInputStream to use DisposeAfterUse::Flag
Max Horn
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