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AgeCommit message (Expand)Author
2009-09-01Coding best practice: Always use enums instead of #defines to define integer ...Max Horn
2009-08-14remove double semi-colon -- hopefully this kicks the buildbot back into actio...Joost Peters
2009-07-29SWORD1 & SWORD2: Replaced ioFailed by err+eosMax Horn
2009-07-28Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for smallTorbjörn Andersson
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
2009-06-06Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)Eugene Sandulenko
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-27sword2: base psx demo detection on screens.clu, and let the user decide betwe...Fabio Battaglia
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're...Filippos Karapetis
2009-05-20- Reverted commit #40730, as it introduced rounding errorsFilippos Karapetis
2009-05-20Removed the rest of the hard-coded cutscene information. It was only needed toTorbjörn Andersson
2009-05-20Removed the "seamless" flag. It was something I added to cope with the fadeTorbjörn Andersson
2009-05-19Changed calculations based on frame delay to be based on the scale of 1ms, no...Filippos Karapetis
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-13Fix some variable may be used uninitialized warnings.Johannes Schickel
2009-05-06Const correctnessEugene Sandulenko
2009-04-18sword2: add support for BS2 PSX demoFabio Battaglia
2009-04-07Sword2: PSX version support, and GMM loading/savingFabio Battaglia
2009-03-15sword2: added detection for Broken Sword 2 PSX, and a check to say wether pc ...Fabio Battaglia
2009-03-09Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as s...Max Horn
2009-03-07Added comment about a possible FIXME.Torbjörn Andersson
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-03-07Don't show a warning dialog for missing cutscenes in the demo. As noted in bugTorbjörn Andersson
2009-03-07Don't crash if a cutscene is missing. (Like they are in the demo, for instance.)Torbjörn Andersson
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-21Rewrote the cutscene player to be more like the one in Broken Sword 1. This f...Torbjörn Andersson
2009-02-20Since opening a compressed piece of music should no longer be an expensiveTorbjörn Andersson
2009-02-20Instead of reading an entire compressed sound into a memory stream, use aTorbjörn Andersson
2009-02-15Applied my patch for the BS1/2 video playerFilippos Karapetis
2009-02-07Make the subtitle settings in Options section of the global main menu optiona...Travis Howell
2009-01-31Disable the "press c for credits" hotkey (which wasn't in the original anyway)Torbjörn Andersson
2009-01-22Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ...Max Horn
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-29Replaced the old stack macros with ScummVM's FixedStack class.Torbjörn Andersson
2008-12-21Move all video players to separate directoryEugene Sandulenko
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since t...Travis Howell
2008-12-03Changed readLine_OLD() to readLine_NEW(). I guess both this and the previousTorbjörn Andersson
2008-12-03Converted the credits scroller to use readLine_NEW() instead of readLine_OLD().Torbjörn Andersson
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-09Only hide the cursor for in-game pausing. Pausing from the outside is assumed toTorbjörn Andersson
2008-11-09Added a getMaximumSaveSlot() implementation for sword1 and sword2Filippos Karapetis
2008-11-09Removed some code that was added earlier to deal with dimming/undimming theTorbjörn Andersson
2008-11-09Allow pausing (from the outside) during credits and palette fades. Refactored...Torbjörn Andersson
2008-11-09Fixed pausing during credits.Torbjörn Andersson
2008-11-09Allow pausing during cutscene movies. (This will need an update to the mixer'sTorbjörn Andersson