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2006-02-17Added global toGameSettings() template function for convenience; simplified ↵Max Horn
GameSettings usage in some engines svn-id: r20739
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵Max Horn
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738
2006-02-12Merged _mouse.cpp and mouse.cpp into mouse.cppTorbjörn Andersson
svn-id: r20659
2006-02-12Standardized the preprocessor constants used to prevent double inclusion ofTorbjörn Andersson
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".) svn-id: r20655
2006-02-12Oops. Forgot to tell SVN to actually *move* the files. I'll get the hang of itTorbjörn Andersson
eventually. svn-id: r20652
2006-02-12Renamed files for consistency with other engines:Torbjörn Andersson
build_display -> screen save_rest -> saveload More to come, no doubt. svn-id: r20651
2006-02-12Removed layers.h since it was a) empty and b) never included.Torbjörn Andersson
svn-id: r20644
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null ↵Max Horn
and x11 backends; added engines/module.mk svn-id: r20584
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582