Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-17 | This file was obsoleted by the previous commit, but I didn't want to force SVN | Torbjörn Andersson | |
to remove it. Removed it now instead. svn-id: r20742 | |||
2006-02-17 | Removed includes from sword2.h so that (hopefully) there will eventually be | Torbjörn Andersson | |
less dependencies. svn-id: r20741 | |||
2006-02-17 | Added global toGameSettings() template function for convenience; simplified ↵ | Max Horn | |
GameSettings usage in some engines svn-id: r20739 | |||
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵ | Max Horn | |
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738 | |||
2006-02-12 | Merged _mouse.cpp and mouse.cpp into mouse.cpp | Torbjörn Andersson | |
svn-id: r20659 | |||
2006-02-12 | Standardized the preprocessor constants used to prevent double inclusion of | Torbjörn Andersson | |
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".) svn-id: r20655 | |||
2006-02-12 | Oops. Forgot to tell SVN to actually *move* the files. I'll get the hang of it | Torbjörn Andersson | |
eventually. svn-id: r20652 | |||
2006-02-12 | Renamed files for consistency with other engines: | Torbjörn Andersson | |
build_display -> screen save_rest -> saveload More to come, no doubt. svn-id: r20651 | |||
2006-02-12 | Removed layers.h since it was a) empty and b) never included. | Torbjörn Andersson | |
svn-id: r20644 | |||
2006-02-12 | Reduced data duplication in module.mk files; added module.mk files for null ↵ | Max Horn | |
and x11 backends; added engines/module.mk svn-id: r20584 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |