Age | Commit message (Expand) | Author |
2010-01-06 | do not interrupt any actions (test for wii) | Vladimir Menshakov |
2010-01-06 | minor cleanups | Vladimir Menshakov |
2010-01-05 | added logs about EVENT_RTL | Vladimir Menshakov |
2010-01-05 | separate timers for mark, scene and messages. | Vladimir Menshakov |
2010-01-05 | more accurate timings. | Vladimir Menshakov |
2010-01-05 | added subtitle speed option | Vladimir Menshakov |
2010-01-04 | original code uses exclusive random intervals | Vladimir Menshakov |
2010-01-04 | fixed flame effect | Vladimir Menshakov |
2010-01-03 | 'normal' game speed is about 10fps, not 12 | Vladimir Menshakov |
2010-01-03 | fixed typo | Vladimir Menshakov |
2010-01-03 | added metropolis/TEENAGENT logo | Vladimir Menshakov |
2010-01-03 | started music before logo | Vladimir Menshakov |
2010-01-02 | do not show logo while loading save | Vladimir Menshakov |
2010-01-02 | fixed memory leak | Vladimir Menshakov |
2010-01-02 | added unlogic logo | Vladimir Menshakov |
2010-01-02 | removed useless `system' pointer from render() | Vladimir Menshakov |
2010-01-01 | removed commented out debug | Vladimir Menshakov |
2009-12-27 | implemented fade in/out effects | Vladimir Menshakov |
2009-12-26 | Change teenagent engine to use CursorMan instead of using OSystem directly. | Johannes Schickel |
2009-12-08 | added message duration override, increased 'the end' timeout | Vladimir Menshakov |
2009-12-08 | added final credits | Vladimir Menshakov |
2009-12-07 | show main menu by f5 button | Vladimir Menshakov |
2009-12-01 | use selected object with both mouse buttons as in original game | Vladimir Menshakov |
2009-11-20 | do not trigger any events while scene id == -1 | Vladimir Menshakov |
2009-11-17 | added face animation for the messages | Vladimir Menshakov |
2009-11-17 | added kEffect for screen shaking, fixed barman callback | Vladimir Menshakov |
2009-11-17 | found strange hack about room 7 and overlay. | Vladimir Menshakov |
2009-11-15 | hide mouse while displaying messages, hide item name while displaying item's ... | Vladimir Menshakov |
2009-11-14 | added cancel() for current action | Vladimir Menshakov |
2009-11-12 | fixed dialog positioning for mark | Vladimir Menshakov |
2009-11-09 | more fixes for chapter 3. | Vladimir Menshakov |
2009-11-09 | added 'ignore' flag, ported guard and anchor challenges to it. minor fixes | Vladimir Menshakov |
2009-11-08 | implemented drinking guard time challenge | Vladimir Menshakov |
2009-11-08 | implemented mouse-rock-glue time challenge | Vladimir Menshakov |
2009-11-08 | more improvements, added setTimerCallback() | Vladimir Menshakov |
2009-11-08 | implemented async messages (some animation requires it), added custom positio... | Vladimir Menshakov |
2009-11-08 | removed font::color, added debugger console with enable_object/disable_object... | Vladimir Menshakov |
2009-11-07 | implemented waiting for the particular frame in animation. | Vladimir Menshakov |
2009-11-07 | improved walking code | Vladimir Menshakov |
2009-10-31 | fixed bird-assert from chapter 1 | Vladimir Menshakov |
2009-10-31 | added cutscenes where needed, fixed invalid skipping of fullscreen messages. | Vladimir Menshakov |
2009-10-18 | added thumbnails for the save states. removed snprintf's. | Vladimir Menshakov |
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ... | Max Horn |
2009-09-26 | removed packed structs/direct read/writes, so the game should work on big-end... | Vladimir Menshakov |
2009-09-20 | Fixed endian bug when using inventory items on objects. | Andre Heider |
2009-09-15 | renamed constants to comply with the code convention. | Vladimir Menshakov |
2009-09-15 | implemented proper dialog positioning | Vladimir Menshakov |
2009-09-15 | return bounding boxes from the render(), slightly changed internal events arg... | Vladimir Menshakov |
2009-09-15 | TEEN: More code formatting & whitespace changes (automatically generated with... | Max Horn |
2009-09-15 | adapted code to comply code formatting conventions. | Vladimir Menshakov |