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AgeCommit message (Expand)Author
2009-11-10more fixes for final partVladimir Menshakov
2009-11-10added special animation 0 caseVladimir Menshakov
2009-11-09more fixes for chapter 3. Vladimir Menshakov
2009-11-09fixed rendering order againVladimir Menshakov
2009-11-09chapter 2 completedVladimir Menshakov
2009-11-09added special case of loadSceneVladimir Menshakov
2009-11-09more fixesVladimir Menshakov
2009-11-09do not trigger examine object while inventory is inactiveVladimir Menshakov
2009-11-09added 'ignore' flag, ported guard and anchor challenges to it. minor fixesVladimir Menshakov
2009-11-08fixed boat bugVladimir Menshakov
2009-11-08implemented drinking guard time challengeVladimir Menshakov
2009-11-08implemented mouse-rock-glue time challengeVladimir Menshakov
2009-11-08more improvements, added setTimerCallback()Vladimir Menshakov
2009-11-08added set_ons command to consoleVladimir Menshakov
2009-11-08fixed more village glitchesVladimir Menshakov
2009-11-08fixed wrong debug outputVladimir Menshakov
2009-11-08clear current_event only on async messagesVladimir Menshakov
2009-11-08fixed typoVladimir Menshakov
2009-11-08implemented async messages (some animation requires it), added custom positio...Vladimir Menshakov
2009-11-08removed font::color, added debugger console with enable_object/disable_object...Vladimir Menshakov
2009-11-08adding proper dialog colors, various fixes.Vladimir Menshakov
2009-11-08removed noisy debug messageVladimir Menshakov
2009-11-08restart default animation in the slot after custom animation has ended.Vladimir Menshakov
2009-11-07fixed rendering orderVladimir Menshakov
2009-11-07do not bail out from the waitAnimation event if restart frame requested.Vladimir Menshakov
2009-11-07skip intro only by escapeVladimir Menshakov
2009-11-07added waitForLanAnimationFrame() everywhereVladimir Menshakov
2009-11-07implemented waiting for the particular frame in animation.Vladimir Menshakov
2009-11-07removed background bartender animation, played by mistakeVladimir Menshakov
2009-11-07added default delays for the messagesVladimir Menshakov
2009-11-07improved walking codeVladimir Menshakov
2009-11-07added actor position, orientation and dump() to hotspot structVladimir Menshakov
2009-11-07removed magic coordinatesVladimir Menshakov
2009-11-07"constify" dump and save methods, added intersects_hline/intersects_vlineVladimir Menshakov
2009-10-31better scene cleanupVladimir Menshakov
2009-10-31fixed bird-assert from chapter 1Vladimir Menshakov
2009-10-31added missing cutsceneVladimir Menshakov
2009-10-31added cutscenes where needed, fixed invalid skipping of fullscreen messages.Vladimir Menshakov
2009-10-18Introduced new type Common::DisposeAfterUse::FlagMax Horn
2009-10-18added thumbnails for the save states. removed snprintf's. Vladimir Menshakov
2009-10-18fixed long standing bug with empty messages being processedVladimir Menshakov
2009-10-18better actor positioningVladimir Menshakov
2009-10-16removed MemoryReadStreamEndian, used regular memory stream classes.Vladimir Menshakov
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-27added missing soundVladimir Menshakov
2009-09-27replace spaces with tabsVladimir Menshakov
2009-09-27added save()'s where neededVladimir Menshakov
2009-09-26commented out walkbox debug code.Vladimir Menshakov
2009-09-26removed packed structs/direct read/writes, so the game should work on big-end...Vladimir Menshakov
2009-09-20Fixed endian bug when using inventory items on objects.Andre Heider