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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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teenagent
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Commit message (
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Author
2009-12-27
implemented fade in/out effects
Vladimir Menshakov
2009-12-26
Change teenagent engine to use CursorMan instead of using OSystem directly.
Johannes Schickel
2009-12-25
Consistency change: Use uniform copyright strings in getOriginalCopyright.
Johannes Schickel
2009-12-23
fixed invalid debug level
Vladimir Menshakov
2009-12-22
removed conflicting hotkeys.
Vladimir Menshakov
2009-12-15
removed file as suggested by max horn
Vladimir Menshakov
2009-12-15
updated known bugs
Vladimir Menshakov
2009-12-15
added known bugs file, enabled teenagent in configure.
Vladimir Menshakov
2009-12-14
skip rendering if restart was requested
Vladimir Menshakov
2009-12-14
fixed tv/vcr callbacks
Vladimir Menshakov
2009-12-12
do not clear busy flag on !ignore animation, fixed invalid loop/ignore flags
Vladimir Menshakov
2009-12-12
fixed tv issues
Vladimir Menshakov
2009-12-12
fixed minor issues from the chapter 1&2
Vladimir Menshakov
2009-12-12
fixed dirty rectangle
Vladimir Menshakov
2009-12-12
do not play music while _rows is empty
Vladimir Menshakov
2009-12-12
fixed skipped animation at lakeside house
Vladimir Menshakov
2009-12-12
added z-ordering of the animation slots.
Vladimir Menshakov
2009-12-12
moved 'on' surfaces rendering into mark's code
Vladimir Menshakov
2009-12-12
render 'on' surfaces only on mark (fixed many z-order issues)
Vladimir Menshakov
2009-12-12
fixed non-default src rectangle rendering
Vladimir Menshakov
2009-12-12
fixed typo in checking src rect height
Vladimir Menshakov
2009-12-12
added Rect ctor from Common::Rect
Vladimir Menshakov
2009-12-12
reverted the latest patch
Vladimir Menshakov
2009-12-12
render 'ons' after all stuff (needs to be discovered), fixed crumbs invisibil...
Vladimir Menshakov
2009-12-12
added debug level to the dump() methods.
Vladimir Menshakov
2009-12-12
tuned vertical speed for mark
Vladimir Menshakov
2009-12-12
moved noisy debug messages to level 1
Vladimir Menshakov
2009-12-08
added message duration override, increased 'the end' timeout
Vladimir Menshakov
2009-12-08
added final credits
Vladimir Menshakov
2009-12-08
fixed default font height
Vladimir Menshakov
2009-12-08
allow font to be rendered out of screen
Vladimir Menshakov
2009-12-08
cleaned up final scene, fixed guard glitches
Vladimir Menshakov
2009-12-08
added missing orientation for kLoadScene event
Vladimir Menshakov
2009-12-07
finally fixed pathfinding
Vladimir Menshakov
2009-12-07
skip walkboxes that contain source or destination point.
Vladimir Menshakov
2009-12-07
show main menu by f5 button
Vladimir Menshakov
2009-12-05
fixed multiline message positioning
Vladimir Menshakov
2009-12-05
do not use walkbox more than once.
Vladimir Menshakov
2009-12-03
added original-like pathfinding.
Vladimir Menshakov
2009-12-01
find out the meaning of the rest 4 bytes in walkbox structure
Vladimir Menshakov
2009-12-01
use selected object with both mouse buttons as in original game
Vladimir Menshakov
2009-12-01
display '&' next to the object name as in original game.
Vladimir Menshakov
2009-11-24
Added Doxygen comments for the various engine namespaces (currently mostly wi...
Max Horn
2009-11-22
minor callback fixes
Vladimir Menshakov
2009-11-22
do not decrement timer while scene is busy
Vladimir Menshakov
2009-11-22
fixed first mansion attempt animations
Vladimir Menshakov
2009-11-20
do not trigger any events while scene id == -1
Vladimir Menshakov
2009-11-18
more missing callbacks
Vladimir Menshakov
2009-11-18
use actual actor position for overlay positioning to avoid z-order glitches.
Vladimir Menshakov
2009-11-18
minor textual fixes
Vladimir Menshakov
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