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2012-12-11TINSEL: Add resource handling of the BE resources in DW1 MacFilippos Karapetis
This is the second attempt. All the BE resources of DW1 Mac are handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and TO_32 to handle all of the different cases where endianess is already handled. Note that the game scripts are LE, so these haven't been changed
2012-12-10TINSEL: Revert most of the engine BE resource handling codeFilippos Karapetis
This was added in commit 3fdddd53b2b970aae3e967bebc0bff6e642a5111. However, having handling for both BE and LE resource complicates the engine code unnecessarily. Thus, a different approach will be done.
2012-12-01TINSEL: Start handling the BE resources of the Mac versions of DW1Filippos Karapetis
Refer to bug #3110936 This is still work in progress, but it doesn't affect the rest of the LE versions of DW1. Both the Mac demo and the full version still crash. The music in the Mac version is skipped for now, as it isn't MIDI
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-09-24Oops, DoNextFrame() is supposed to return a valueFilippos Karapetis
svn-id: r44315
2009-09-24Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent ↵Filippos Karapetis
warnings and issues in compilers which don't support NORETURN svn-id: r44312
2009-09-24TINSEL: Fixed some warnings about unreachable codeFilippos Karapetis
svn-id: r44295
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-07-23Got rid of some typedefsMax Horn
svn-id: r33235
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230