Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-20 | - Added comment about error check when loading save on startup | Johannes Schickel | |
- Updated code to properly test the last three digits of save filenames instead of only the last two svn-id: r35455 | |||
2008-12-20 | Implemented support for loading saves from launcher / via command line. | Johannes Schickel | |
svn-id: r35454 | |||
2008-12-20 | Fixed loading Discworld 2 savegames from GMM. | Johannes Schickel | |
svn-id: r35453 | |||
2008-12-16 | Add target for CD demo of Discworld 1. | Travis Howell | |
svn-id: r35405 | |||
2008-12-14 | Removed the comment about the DW1 Demo not being supported | Paul Gilbert | |
svn-id: r35356 | |||
2008-12-12 | - Save games are now listed from oldest to newest in the GMM load dialog for ↵ | Filippos Karapetis | |
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316 | |||
2008-12-06 | Beginning of support for DW1 Demo - Interpret has been changed to support ↵ | Paul Gilbert | |
opcode differences, and CallLibraryRoutine has a new mapping list of routines svn-id: r35252 | |||
2008-12-04 | Correcting the language for GRB/USA | Sven Hesse | |
svn-id: r35242 | |||
2008-12-03 | - Added back the English V1 CD version of DW1 (with *.gra files) | Filippos Karapetis | |
- Added the US version of DW2 - Added placeholders for the Hebrew, Hungarian and Japanese versions of DW2 (not sure if they're correct) svn-id: r35222 | |||
2008-12-02 | DW2: Add support for the Italian/Spanish release | Jordi Vilalta Prat | |
svn-id: r35211 | |||
2008-12-02 | Added detection for the French version of DW2, as described in the forums | Filippos Karapetis | |
svn-id: r35210 | |||
2008-12-02 | - Set the maximum number of save games in DW1 and DW2 to 100, up from 30 | Filippos Karapetis | |
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet) svn-id: r35207 | |||
2008-12-01 | Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵ | Filippos Karapetis | |
should be completable svn-id: r35196 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-09-11 | Added detection for 4-language floppy version of DW (see report on forum ↵ | Max Horn | |
post 39703) svn-id: r34486 | |||
2008-09-01 | TINSEL: Enabled listSaves support | Max Horn | |
svn-id: r34263 | |||
2008-08-30 | TINSEL: Remove some unused code; and duplicated the 4-FLAGS version ↵ | Max Horn | |
detection entry (one copy for each language) for the user's convenience svn-id: r34213 | |||
2008-08-30 | TINSEL: Added support for the 3,4 and 5 FLAGS (multi lingual) versions of DW ↵ | Max Horn | |
(only 4 flags version has been tested; see also bug #2048383) svn-id: r34210 | |||
2008-08-02 | Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid ↵ | Max Horn | |
confusion with DW2 svn-id: r33553 | |||
2008-07-23 | Added Tinsel engine to main repos (no news item for it ON PURPOSE) | Max Horn | |
svn-id: r33230 |