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path: root/engines/tinsel/detection.cpp
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2011-08-07TINSEL: Fixed deleting saved games from the launcher (bug #3387551)Filippos Karapetis
2011-06-14DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()Max Horn
Also reorder the parameters of composeFileHashMap, placing the "return value" first.
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10TINSEL: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-03-30TINSEL: Remove dead variablesMax Horn
2010-11-07COMMON: Rename and tweak MD5 functionsMax Horn
* names now comply to our naming conventions * the function computeStreamMD5AsString which computes the MD5 as a hex string now returns it as a Common::String * add doxygen comments svn-id: r54121
2010-11-07DETECTOR: Get rid of ADGF_KEEPMATCHMax Horn
Also fix some typos, and minor tweaks svn-id: r54118
2010-11-01TINSEL: Explain why exactly RTL is disabledMax Horn
The very same issue probably affects more engines, possibly even some which have RTL enabled. svn-id: r54027
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-15Moved tinsel detection tables to separate file.Eugene Sandulenko
svn-id: r49694
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-05-18Replace some strncpy usages with Common::strlcpy.Johannes Schickel
svn-id: r49086
2010-04-12Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew ↵Ori Avtalion
language svn-id: r48645
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-02-19tinsel: Add detection for Discworld 1 floppy EUR versionFabio Battaglia
svn-id: r48088
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-03LordHoto spotted the same kind of overlapping strcpy() call in one more place.Torbjörn Andersson
I didn't notice it because it never executed that part when I used Valgrind. svn-id: r46945
2010-01-03Don't uses strcpy() on overlapping memory areas. It's undefined.Torbjörn Andersson
svn-id: r46944
2009-12-29Corrected the Russian Discworld 1 MD5 valuesPaul Gilbert
svn-id: r46704
2009-12-28Added MD5 data for Russian Discworld 1Paul Gilbert
svn-id: r46667
2009-11-23COMMON: Remove various variants of the md5_file / md5_file_string funcs; ↵Max Horn
turned the (disabled) MD5 test code into a working unit test svn-id: r46108
2009-10-20TINSEL: Move BMV player code into a new BMVPlayer classMax Horn
svn-id: r45269
2009-09-10Removed incorrect German Neon Edition MD5Paul Gilbert
svn-id: r44023
2009-09-08tinsel: correct mac cd checksums, made on files extracted as raw dataFabio Battaglia
svn-id: r44014
2009-09-08Tinsel: added (disabled) Discworld 1 MAC detection entryFabio Battaglia
svn-id: r44011
2009-09-07Added second German Neon Edition detection entryPaul Gilbert
svn-id: r44001
2009-07-19Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entryPaul Gilbert
svn-id: r42611
2009-07-10tinsel: proper detection entry for Discworld 1 Italian only CDFabio Battaglia
svn-id: r42356
2009-07-02Added support for compressed sample files (patch #2815426 by m_kiewitz)Sven Hesse
svn-id: r42020
2009-06-16tinsel: check only english.txt for DW1 psx version detection, and use ↵Fabio Battaglia
recursive "SearchMan.addDirectory()" to obtain subdirs for Discworld PSX datafiles svn-id: r41587
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-26tinsel: add default paths needed by Discworld PSX, now the user shouldn't ↵Fabio Battaglia
need to move files around svn-id: r40901
2009-05-25tinsel: add entry in detector for Discworld PSX demoFabio Battaglia
svn-id: r40877
2009-05-16Add detection for Russian version of DW2.Eugene Sandulenko
svn-id: r40622
2009-05-15Added detection entry for Hebrew Discworld 1 releasePaul Gilbert
svn-id: r40614
2009-05-04TINSEL: Added FIXME comment about a valgrind warning (calling strcpy on ↵Max Horn
overlapping strings is unsafe) svn-id: r40307
2009-04-25Added code to enable Discworld 2 to play directly from the CD (only the ↵Paul Gilbert
first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd). svn-id: r40141
2009-04-23tinsel: Enable Discworld PSX detection and begin adding some function to ↵Fabio Battaglia
support Discworld PSX graphics svn-id: r40090
2009-04-19tinsel: adding (disabled) detector entry for Discworld 1 PSX UK versionFabio Battaglia
svn-id: r40021
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-20Mention that kSupportsRTL is problematic in tinselFilippos Karapetis
svn-id: r35969
2009-01-20Implemented loading from the command line and the GMM for tinsel ↵Filippos Karapetis
(kSupportsLoadingDuringStartup) svn-id: r35958
2009-01-12Added support for the Discworld 1 Music Enhancement project. Big thanks to ↵Filippos Karapetis
James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version) svn-id: r35836
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648