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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tinsel
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palette.cpp
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Author
2012-12-10
TINSEL: Revert most of the engine BE resource handling code
Filippos Karapetis
2012-12-01
TINSEL: Start handling the BE resources of the Mac versions of DW1
Filippos Karapetis
2012-02-22
TINSEL: Rename globals to add g_ prefix.
Alyssa Milburn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-14
ALL: colour -> color
Max Horn
2011-02-15
TINSEL: Adapt to setPalette RGBA->RGB change.
Johannes Schickel
2011-02-07
ALL: Fix whitespaces / indention
Max Horn
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2010-11-17
TINSEL: Get rid of some global variables
Max Horn
2010-11-16
TINSEL: Mark all (?) global vars with a FIXME comment
Max Horn
2010-11-01
ENGINES: Get rid of some (f)printfs
Max Horn
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-10-08
Change doxygen inline comments from "//!" to "///" as proposed on -devel
Max Horn
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-08-08
Commit of dhewg's patch to fix screen refreshes on the Wii
Paul Gilbert
2009-06-23
tinsel: added some comments to psx palette mapper
Fabio Battaglia
2009-06-03
Fix warning about signed vs. unsigned comparison.
Johannes Schickel
2009-06-03
tinsel: fixed endianess issue in psx palette remapper
Fabio Battaglia
2009-06-03
tinsel: removed some warnings related to psx code and cleanup of psx palette ...
Fabio Battaglia
2009-05-25
tinsel: avoid unnecessary checks in discworld psx palette remapper
Fabio Battaglia
2009-05-25
tinsel: avoid unnecessary iterations in Discworld PSX palette remapper
Fabio Battaglia
2009-05-25
tinsel: endianess fix Discworld PSX palette remapper
Fabio Battaglia
2009-05-24
tinsel: fix for CLUT palettes in Discworld PSX
Fabio Battaglia
2009-05-24
tinsel: Changes to psx palette conversion function
Fabio Battaglia
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-04-26
tinsel: changed PSX CLUT converter to report effective number of colours used...
Fabio Battaglia
2009-04-24
tinsel: added Discworld PSX palette converting function
Fabio Battaglia
2009-03-30
TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ...
Johannes Schickel
2009-03-01
silence compiler warnings: the names of some tinsel defines were shadowing st...
Kostas Nakos
2009-02-04
DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playa...
Joost Peters
2009-01-25
some DW2 endian fixes
Joost Peters
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-01
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 sh...
Filippos Karapetis
2008-07-25
TINSEL: Updating the palette should only require a call to OSystem::updateScr...
Max Horn
2008-07-23
TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet anothe...
Max Horn
2008-07-23
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
Max Horn