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path: root/engines/tinsel/palette.h
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2012-12-11TINSEL: Add resource handling of the BE resources in DW1 MacFilippos Karapetis
This is the second attempt. All the BE resources of DW1 Mac are handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and TO_32 to handle all of the different cases where endianess is already handled. Note that the game scripts are LE, so these haven't been changed
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-14ALL: colour -> colorMax Horn
2010-11-17TINSEL: Get rid of some global variablesMax Horn
These were actually all "harmless" (i.e. where no obstructions to RTL support). Still good to get rid of 'em! svn-id: r54286
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-08Change doxygen inline comments from "//!" to "///" as proposed on -develMax Horn
svn-id: r44802
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-06-03tinsel: fixed endianess issue in psx palette remapperFabio Battaglia
svn-id: r41142
2009-06-03tinsel: removed some warnings related to psx code and cleanup of psx palette ↵Fabio Battaglia
remapper function svn-id: r41138
2009-05-25tinsel: endianess fix Discworld PSX palette remapperFabio Battaglia
svn-id: r40876
2009-05-24tinsel: fix for CLUT palettes in Discworld PSXFabio Battaglia
svn-id: r40873
2009-04-24tinsel: added Discworld PSX palette converting functionFabio Battaglia
svn-id: r40109
2009-03-01silence compiler warnings: the names of some tinsel defines were shadowing ↵Kostas Nakos
standard winapi defines svn-id: r39049
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-07-23TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet ↵Max Horn
another typedef; more cleanup svn-id: r33249
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230