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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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play.cpp
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Author
2009-02-19
Fix #2614150 - DW2: Repeating SFX that should stop/pause don't
Joost Peters
2009-02-07
Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - DW...
Joost Peters
2009-02-04
DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playa...
Joost Peters
2009-02-04
DW2 endian fixes
Joost Peters
2009-02-02
t2PlayReel() endian fixes
Joost Peters
2009-01-25
some DW2 endian fixes
Joost Peters
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-23
change PPINIT's bools to uint8 to fix crash on OSX (see revision 33285 - must...
Joost Peters
2008-12-13
Bugfixes for text display and animations in DW1 demo
Paul Gilbert
2008-12-01
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 sh...
Filippos Karapetis
2008-07-25
change PPINIT struct to use ScummVM datatypes, so sizeof(PPINIT) is 28 on ppc...
Joost Peters
2008-07-25
TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, PCO...
Max Horn
2008-07-24
Moved scheduler / process managment code into a new class Scheduler
Max Horn
2008-07-23
TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet anothe...
Max Horn
2008-07-23
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
Max Horn