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2013-06-06TINSEL: Revert the incorrect flagging of DW2 entries as CD versionsFilippos Karapetis
This reverts the changes done to the DW2 entries in commit d4a354c1. We only distinguish between floppy and CD versions if a game had both a CD and a floppy version released. DW2 was only released as a CD version, so the extra flagging of the DW2 entries as CD was redundant, and caused confusion regarding previous saved games to users that readded the DW2 detection entries after this change
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-05-01TINSEL: Clear the screen with the correct color in DW1 MacFilippos Karapetis
2013-05-01TINSEL: Simplify palette endianess conversionsFilippos Karapetis
2013-04-26TINSEL: Reorder loop condition to fix out-of-bounds accessTorbjörn Andersson
This should fix CID 1003943 and CID 1003944.
2013-04-12TINSEL: Add support for enhanced music in the Mac version of DW1Filippos Karapetis
2013-04-12TINSEL: Remove the unused ghost paletteFilippos Karapetis
2013-04-12TINSEL: Fix black/white colors in the Mac version of DW1Filippos Karapetis
2013-04-12TINSEL: Simplify overflow calculation inside MacDrawTiles()Filippos Karapetis
Thanks to wjp for noticing this
2013-04-12TINSEL: Fix typoFilippos Karapetis
2013-04-12TINSEL: Remove the unused noFadeTable parameter from the fader functionsFilippos Karapetis
2013-02-23ALL: Fix typo (existant->existent)Willem Jan Palenstijn
2013-01-02TINSEL: Fix another Clang analyzer warningTorbjörn Andersson
Whether or not SaveFailure() can delete the save file, we want to invalidate the save name because it probably only lives on the stack so the pointer will become invalid once DoSave() has ended.
2012-12-18TINSEL: Enhanced music is not supported in the Mac version of DW1Filippos Karapetis
Also, did some minor whitespace formatting
2012-12-15TINSEL: Enable the detection entries for DW1 Mac (both the demo and the full ↵Filippos Karapetis
version)
2012-12-15TINSEL: Fix sprite clipping in DW1 MacFilippos Karapetis
2012-12-15TINSEL: Initial version of the graphics drawing function for DW1 MacFilippos Karapetis
Still some graphical glitches remain, as clipping isn't done correctly
2012-12-15TINSEL: Fix intro scene skipping in DW1 MacFilippos Karapetis
2012-12-15TINSEL: Always convert the inventory objects to the native endianessFilippos Karapetis
This is needed for DW1 Mac
2012-12-13TINSEL: Silence gcc warningMatthew Hoops
2012-12-13TINSEL: Fix a comment in playDW1MacMusic()Filippos Karapetis
Thanks to clone2727 for noticing
2012-12-13TINSEL: Add support for the digitized music in DW1 MacFilippos Karapetis
2012-12-13TINSEL: Unify the PSX graphics drawing code with the restFilippos Karapetis
This is nitpicking, for uniformity which I forgot to add in a previous cleanup commit
2012-12-13TINSEL: Remove outdated commentFilippos Karapetis
2012-12-13TINSEL: Clean up the sound codeFilippos Karapetis
2012-12-11TINSEL: Clean up the graphics draw types codeFilippos Karapetis
2012-12-11TINSEL: Fix misleading commentFilippos Karapetis
2012-12-11TINSEL: Fix the colors in the Mac version of DW1Filippos Karapetis
2012-12-11TINSEL: An additional endianess fix for DW1 MacFilippos Karapetis
This will also need testing on a BE system
2012-12-11TINSEL: Merge the different TinselV0/V1 graphics code handlersFilippos Karapetis
2012-12-11TINSEL: The speech file in DW1 Mac demo/full is LEFilippos Karapetis
2012-12-11TINSEL: Handle the invalid max polygons value in DW1 MacFilippos Karapetis
2012-12-11TINSEL: Add an initial incomplete graphics decoder for DW1 MacFilippos Karapetis
Part of the game graphics is now shown
2012-12-11TINSEL: Fix what seems to be two bugs in the endianess handling codeFilippos Karapetis
This will need to be tested in a BE system for correctness. Fixes the Mac version of DW1
2012-12-11TINSEL: Add another check to skip the non-MIDI music of DW1 MacFilippos Karapetis
2012-12-11TINSEL: Add resource handling of the BE resources in DW1 MacFilippos Karapetis
This is the second attempt. All the BE resources of DW1 Mac are handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and TO_32 to handle all of the different cases where endianess is already handled. Note that the game scripts are LE, so these haven't been changed
2012-12-11TINSEL: Revert the BE -> LE resource conversion for DW1 MacFilippos Karapetis
This was a bad idea, as we ended up with another place where the resource files were processed. Thus, I'm moving back to handling the BE resources of the Mac version in the engine itself
2012-12-10TINSEL: Remove unused variableTorbjörn Andersson
2012-12-10TINSEL: Add a WIP BE To LE SCN file conversion code (unfinished)Filippos Karapetis
This is a cleaner approach to handle the Mac version of DW1 (demo and full versions - refer to bug #3110936). This way, we can keep the game engine as LE even with the Mac BE resource files. Both the demo and the full version progress up to drawing the scene graphics now and crash because of the currently unhandled bitmap chunk.
2012-12-10TINSEL: Simplify the scene entrance handling codeFilippos Karapetis
This also reverts the rest of the BE resource handling code
2012-12-10TINSEL: Revert most of the engine BE resource handling codeFilippos Karapetis
This was added in commit 3fdddd53b2b970aae3e967bebc0bff6e642a5111. However, having handling for both BE and LE resource complicates the engine code unnecessarily. Thus, a different approach will be done.
2012-12-03TINSEL: Fix misleading commentTorbjörn Andersson
I missed these in my scroll wheel pull request, but better late than never.
2012-12-03Merge pull request #294 from eriktorbjorn/tinsel-scrollwheelDavid Turner
TINSEL: Add scrollwheel support to save/load and inventory
2012-12-01TINSEL: Start handling the BE resources of the Mac versions of DW1Filippos Karapetis
Refer to bug #3110936 This is still work in progress, but it doesn't affect the rest of the LE versions of DW1. Both the Mac demo and the full version still crash. The music in the Mac version is skipped for now, as it isn't MIDI
2012-11-24TINSEL: Add scrollwheel support to save/load and inventoryTorbjörn Andersson
2012-11-22TINSEL: Fix typo in commentTorbjörn Andersson
2012-11-22TINSEL: Fix inventory scrollbar handle positionTorbjörn Andersson
The scrollbar handle was one pixel too far to the left, and the topmost position was off by one as well. I've verified this to the best of my ability. I've compared it visually in DOSBox (which is a bit tricky for Discworld 2, but I think it's right now), and against the initial Tinsel v1 source code that was added to ScummVM. I don't know what the initial Tinsel v2 source code looked like, though.
2012-11-22TINSEL: Fix inventory scrollingTorbjörn Andersson
Adjusted NM_SLIDE_INSET and NM_SLIDE_THICKNESS to make the inventory scrollbar work as it did before Tinsel v1 and v2 were combined. The scrollbar worked before, but you had to click a bit to the left of it to operate it. It's the only place in the code where these constants are used, so it should not break anything else.
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-03TINSEL: Fix bug #3541542 - "DW: PSX version dies when pressing ESC in intro"Filippos Karapetis
DW1 PSX seems to have its own scene skipping code for scenes 2 and 3, thus injecting our own causes it to hang. Scenes 2 and 3 can be skipped separately.