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2010-10-30TINSEL: Remove redundant if()Max Horn
svn-id: r53936
2010-10-30TINSEL: Remove unnecessary CORO_PARAM from ObjectTextOutMax Horn
As a nice side effect, this gets rid of 25 out of 64 occurrences of nullContext in the TINSEL code. svn-id: r53935
2010-10-30TINSEL: Fix subtle leak in coroutine code, some minor tweaksMax Horn
* Fix a bug which caused coroutines invoked with nullContext to leak their state. Sadly, nullContext is underdocumented, yet very delicate and full of subtleties... ./ * Move nullContext decl from sched.cpp to coroutine.cpp * Enhance a few doxygen comments svn-id: r53934
2010-10-30TINSEL: Dispose state of active coroutines in Scheduler destructorMax Horn
This fixes some leaks that occurred when exiting the game resp. returning to launcher. Note that we still leak some coroutines when exiting after loading a savegame. svn-id: r53933
2010-10-30TINSEL: Add COROUTINE_DEBUG macro to ease debugging coroutine codeMax Horn
svn-id: r53932
2010-10-22TINSEL: Fix for #3091314 - Added extra detection entries for Multi-lingual DW1Paul Gilbert
This adds in German, Italian, and Spanish as detection entries, so a user can immediately select what language to run the game in. svn-id: r53724
2010-10-22TINSEL: Ignore SV_SPEECHDELAY in DW2 DemoPaul Gilbert
This stops the long delays at the start of playing each sample svn-id: r53717
2010-10-22TINSEL: Load samples file for DW2 DemoPaul Gilbert
svn-id: r53714
2010-10-22TINSEL: Fix incorrectly mapped opcode in DW2 DemoPaul Gilbert
svn-id: r53712
2010-10-22TINSEL: Remove unused functionPaul Gilbert
svn-id: r53711
2010-10-22TINSEL: Compilation fixPaul Gilbert
svn-id: r53709
2010-10-22TINSEL: Added new opcode set for the DW2 DemoPaul Gilbert
svn-id: r53708
2010-10-22TINSEL: Added detection entry for DW2 DemoPaul Gilbert
svn-id: r53707
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-10-15TINSEL: Fix for #3087863 - Code analysis warningsPaul Gilbert
svn-id: r53471
2010-09-28TINSEL: Remove redundant '_Windows' checkMax Horn
svn-id: r52932
2010-09-15MIDI: Send a reset MIDI device signal on startup.Johannes Schickel
This is currently done in the engine code. I adapted AGI, AGOS, DRACI, GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset device on startup. The sound output still works fine (started up a game from every engine), so this should hopefully not introduce any regressions. As far as I can tell it seems that SCUMM does send a proper device reset, so I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am not sure about SCI though. This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI". svn-id: r52736
2010-09-12TINSEL: Remove unused variableEugene Sandulenko
svn-id: r52684
2010-09-11TINSEL: Fix for #3032780 - Mute not respected in DW1Paul Gilbert
svn-id: r52674
2010-09-11TINSEL: Fix for #3032778 - Mute not respected in DW2Paul Gilbert
svn-id: r52673
2010-08-25TINSEL: Fix bug #3032780: "DW: Mute setting does not work"Eugene Sandulenko
Bug #3032778 was fixed too as it is the duplicate. Since there is no engine-specific logic, rely on superclass' setupSoundSettings(), and use it on startup too. svn-id: r52374
2010-08-24TINSEL: Code cleanup, fixed potentially undefined behaviorFilippos Karapetis
svn-id: r52338
2010-08-24TINSEL: Adjusted the commented out music debug code for the latest changes toFilippos Karapetis
the lookup tables svn-id: r52333
2010-08-24TINSEL: Removed the hardcoded MIDI offset arrays.Filippos Karapetis
MIDI offsets for the enhanced music soundtrack are now calculated on the fly svn-id: r52331
2010-08-24TINSEL: Fixed final track mapping to Ench soundtrack.Eugene Sandulenko
For some reason it referred to non-existent 3141. Changed it to correct 3142. svn-id: r52324
2010-08-24TINSEL: Partial fix for MIDI in German release.Eugene Sandulenko
Bug #2827022: "DW: Enhanced music doesn't work". This release has completely different MIDI.DAT file. So far offsets and detection for this version were added. The mapping has to be confirmed with James Woodcock. svn-id: r52323
2010-08-17TINSEL: fix warningEugene Sandulenko
svn-id: r52149
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963
2010-07-16Cleanup.Torbjörn Andersson
svn-id: r50924
2010-07-12TINSEL: Replace global object s_rectList by a TinselEngine member varMax Horn
svn-id: r50834
2010-06-29Silence possible use of uninitialized variable warning in g++.Johannes Schickel
svn-id: r50501
2010-06-27Fixed GCC warnings. (Same warning twice, actually.)Torbjörn Andersson
svn-id: r50383
2010-06-27Workaround that corrects some bad frame data in the Russian version that was ↵Paul Gilbert
causing the several game crashes svn-id: r50372
2010-06-27Script workaround fix for bug #2917661 - Crash when interacting with D'BlahPaul Gilbert
svn-id: r50360
2010-06-25AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either ↵Florian Kagerer
select MDT_PREFER_MT32 or MDT_PREFER_GM svn-id: r50288
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
svn-id: r50128
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-15Moved tinsel detection tables to separate file.Eugene Sandulenko
svn-id: r49694
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-06-06Bugfix for #2974817 - Mad Drongo Animation MalfunctionPaul Gilbert
svn-id: r49447
2010-05-31Fix change in r49356, Common::strlcpy should only be used on zero terminated ↵Johannes Schickel
source strings. The original code change with r49086 did only aimed at zero terminating the szFilename string (as the comment suggests), so I now changed it to use memcpy and a manual placement of the terminating zero. svn-id: r49357
2010-05-31Fix for DW2 engine abort with message "Cannot find file hienergy.sc!".David Turner
Bug introduced by r49086 change which could trim the last character of filenames. svn-id: r49356
2010-05-18Replace some strncpy usages with Common::strlcpy.Johannes Schickel
svn-id: r49086
2010-05-04Move DebugChannel related code to new headerMax Horn
svn-id: r48935
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933
2010-04-28TINSEL: Avoid global constructor for clickPosMax Horn
svn-id: r48841
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
svn-id: r48821
2010-04-27Fix warningWillem Jan Palenstijn
svn-id: r48817
2010-04-21TINSEL: Change cdGraphStream to a Common::File pointer,Max Horn
to not rely on global constructors svn-id: r48765