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2009-01-24fixing #2531282: don't fall back to a real audio CD when playing enhanced ↵Willem Jan Palenstijn
midi tracks svn-id: r36030
2009-01-20Mention that kSupportsRTL is problematic in tinselFilippos Karapetis
svn-id: r35969
2009-01-20Implemented loading from the command line and the GMM for tinsel ↵Filippos Karapetis
(kSupportsLoadingDuringStartup) svn-id: r35958
2009-01-20Fix another warningMax Horn
svn-id: r35934
2009-01-20Some WIP code for the kSupportsLoadingDuringStartup engine featureFilippos Karapetis
svn-id: r35932
2009-01-17Since users need to rename the sound and index files in DW2, throw nice GUI ↵Filippos Karapetis
error messages when these files are not found before dying with an error svn-id: r35886
2009-01-14Fix for non-looped tracks of the music enhancement project. Also, got rid of ↵Filippos Karapetis
the dwMidiIndex variable svn-id: r35862
2009-01-12Don't call _mixer->stopAll() when changing scenes, as this stops the ↵Filippos Karapetis
enhanced audio tracks as well. Sounds are stopped by stopAllSamples() svn-id: r35839
2009-01-12CleanupFilippos Karapetis
svn-id: r35838
2009-01-12Imitate the way the original game is playing MIDI tracks when playing ↵Filippos Karapetis
enhanced ones svn-id: r35837
2009-01-12Added support for the Discworld 1 Music Enhancement project. Big thanks to ↵Filippos Karapetis
James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version) svn-id: r35836
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-27Added extra endian conversion. This may fix bug #2462700Paul Gilbert
svn-id: r35566
2008-12-24add comment for clarificationJoost Peters
svn-id: r35528
2008-12-24on systems that need alignment, allocate chunks that are a multiple of 4 to ↵Joost Peters
ensure we get aligned chunks. Otherwise, some pNode structs will be dereferenced from unaligned addresses. svn-id: r35527
2008-12-23change PPINIT's bools to uint8 to fix crash on OSX (see revision 33285 - ↵Joost Peters
must've been accidentally undone by the DW2 merge) svn-id: r35508
2008-12-23endian fixesJoost Peters
svn-id: r35506
2008-12-21Reduced the memory allocated for DW1 and DW1 demo by 5MBFilippos Karapetis
svn-id: r35464
2008-12-21Disable loading from command line again, it seems it only worked for saves, ↵Johannes Schickel
which did a cd change in DW2 and I only tested those by chance. svn-id: r35456
2008-12-20- Added comment about error check when loading save on startupJohannes Schickel
- Updated code to properly test the last three digits of save filenames instead of only the last two svn-id: r35455
2008-12-20Implemented support for loading saves from launcher / via command line.Johannes Schickel
svn-id: r35454
2008-12-20Fixed loading Discworld 2 savegames from GMM.Johannes Schickel
svn-id: r35453
2008-12-17move necessary code outside of assertWillem Jan Palenstijn
svn-id: r35414
2008-12-16Add target for CD demo of Discworld 1.Travis Howell
svn-id: r35405
2008-12-14Removed the comment about the DW1 Demo not being supportedPaul Gilbert
svn-id: r35356
2008-12-14Minor bugfix to string display in DW1 demoPaul Gilbert
svn-id: r35354
2008-12-13Workaround to correctly return control to the player in the DW1 Demo after ↵Paul Gilbert
using the prunes svn-id: r35334
2008-12-13Bugfixes for text display and animations in DW1 demoPaul Gilbert
svn-id: r35333
2008-12-13Added handling for record differences in the hotspot/polygon format in DW1 DemoPaul Gilbert
svn-id: r35331
2008-12-12Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime ↵Sven Hesse
(I've apparently misunderstood its intent) and using Mixer::getSoundElapsedTime() instead svn-id: r35317
2008-12-12- Save games are now listed from oldest to newest in the GMM load dialog for ↵Filippos Karapetis
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316
2008-12-11Cleanup. (Removed define and checks for USE_3FLAGS/USE_4FLAGS/USE_5FLAGS)Johannes Schickel
svn-id: r35306
2008-12-11Added a HACK/FIXME to prevent tinsel games from crashing, when for example ↵Johannes Schickel
the music volume is set to 256 via the launcher. svn-id: r35301
2008-12-11Fix for bug #2412503 "DW1: Subtitle menu not working (Multi-language version)".Johannes Schickel
svn-id: r35300
2008-12-09Removed some dead code, clarified comments, cleanupMax Horn
svn-id: r35293
2008-12-08Quickfix for tinlib compilation error. Changed type on zOverride from type ↵Lars Persson
int to int32 (signed int that is) to fit the SetMoverZ function and for valid comparison of zOveride != -1. svn-id: r35286
2008-12-07Added code differences for DW1 demo to allow the first game screen to startPaul Gilbert
svn-id: r35268
2008-12-06Implemented the Tinsel v0 WrtNonZero graphics rendererPaul Gilbert
svn-id: r35258
2008-12-06Library routine and interpreter fixes for the DW1 demoPaul Gilbert
svn-id: r35257
2008-12-06Beginning of support for DW1 Demo - Interpret has been changed to support ↵Paul Gilbert
opcode differences, and CallLibraryRoutine has a new mapping list of routines svn-id: r35252
2008-12-05Bugfix for correctly leaving from looking at the Rite of AshkEnte scrollPaul Gilbert
svn-id: r35248
2008-12-04This should make the US version workSven Hesse
svn-id: r35243
2008-12-04Correcting the language for GRB/USASven Hesse
svn-id: r35242
2008-12-03The "sound" debug command now works correctly in DW2Filippos Karapetis
svn-id: r35225
2008-12-03- Added back the English V1 CD version of DW1 (with *.gra files)Filippos Karapetis
- Added the US version of DW2 - Added placeholders for the Hebrew, Hungarian and Japanese versions of DW2 (not sure if they're correct) svn-id: r35222
2008-12-02DW2: Add support for the Italian/Spanish releaseJordi Vilalta Prat
svn-id: r35211
2008-12-02Added detection for the French version of DW2, as described in the forumsFilippos Karapetis
svn-id: r35210
2008-12-02- Set the maximum number of save games in DW1 and DW2 to 100, up from 30Filippos Karapetis
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet) svn-id: r35207
2008-12-02Should fix compilation on BE machines.Johannes Schickel
svn-id: r35206
2008-12-02Disabled the workaround to skip the title screens of DW1 for now, as it can ↵Filippos Karapetis
cause crashes with certain versions of the game svn-id: r35205