Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-24 | fixing #2531282: don't fall back to a real audio CD when playing enhanced ↵ | Willem Jan Palenstijn | |
midi tracks svn-id: r36030 | |||
2009-01-20 | Mention that kSupportsRTL is problematic in tinsel | Filippos Karapetis | |
svn-id: r35969 | |||
2009-01-20 | Implemented loading from the command line and the GMM for tinsel ↵ | Filippos Karapetis | |
(kSupportsLoadingDuringStartup) svn-id: r35958 | |||
2009-01-20 | Fix another warning | Max Horn | |
svn-id: r35934 | |||
2009-01-20 | Some WIP code for the kSupportsLoadingDuringStartup engine feature | Filippos Karapetis | |
svn-id: r35932 | |||
2009-01-17 | Since users need to rename the sound and index files in DW2, throw nice GUI ↵ | Filippos Karapetis | |
error messages when these files are not found before dying with an error svn-id: r35886 | |||
2009-01-14 | Fix for non-looped tracks of the music enhancement project. Also, got rid of ↵ | Filippos Karapetis | |
the dwMidiIndex variable svn-id: r35862 | |||
2009-01-12 | Don't call _mixer->stopAll() when changing scenes, as this stops the ↵ | Filippos Karapetis | |
enhanced audio tracks as well. Sounds are stopped by stopAllSamples() svn-id: r35839 | |||
2009-01-12 | Cleanup | Filippos Karapetis | |
svn-id: r35838 | |||
2009-01-12 | Imitate the way the original game is playing MIDI tracks when playing ↵ | Filippos Karapetis | |
enhanced ones svn-id: r35837 | |||
2009-01-12 | Added support for the Discworld 1 Music Enhancement project. Big thanks to ↵ | Filippos Karapetis | |
James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version) svn-id: r35836 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-27 | Added extra endian conversion. This may fix bug #2462700 | Paul Gilbert | |
svn-id: r35566 | |||
2008-12-24 | add comment for clarification | Joost Peters | |
svn-id: r35528 | |||
2008-12-24 | on systems that need alignment, allocate chunks that are a multiple of 4 to ↵ | Joost Peters | |
ensure we get aligned chunks. Otherwise, some pNode structs will be dereferenced from unaligned addresses. svn-id: r35527 | |||
2008-12-23 | change PPINIT's bools to uint8 to fix crash on OSX (see revision 33285 - ↵ | Joost Peters | |
must've been accidentally undone by the DW2 merge) svn-id: r35508 | |||
2008-12-23 | endian fixes | Joost Peters | |
svn-id: r35506 | |||
2008-12-21 | Reduced the memory allocated for DW1 and DW1 demo by 5MB | Filippos Karapetis | |
svn-id: r35464 | |||
2008-12-21 | Disable loading from command line again, it seems it only worked for saves, ↵ | Johannes Schickel | |
which did a cd change in DW2 and I only tested those by chance. svn-id: r35456 | |||
2008-12-20 | - Added comment about error check when loading save on startup | Johannes Schickel | |
- Updated code to properly test the last three digits of save filenames instead of only the last two svn-id: r35455 | |||
2008-12-20 | Implemented support for loading saves from launcher / via command line. | Johannes Schickel | |
svn-id: r35454 | |||
2008-12-20 | Fixed loading Discworld 2 savegames from GMM. | Johannes Schickel | |
svn-id: r35453 | |||
2008-12-17 | move necessary code outside of assert | Willem Jan Palenstijn | |
svn-id: r35414 | |||
2008-12-16 | Add target for CD demo of Discworld 1. | Travis Howell | |
svn-id: r35405 | |||
2008-12-14 | Removed the comment about the DW1 Demo not being supported | Paul Gilbert | |
svn-id: r35356 | |||
2008-12-14 | Minor bugfix to string display in DW1 demo | Paul Gilbert | |
svn-id: r35354 | |||
2008-12-13 | Workaround to correctly return control to the player in the DW1 Demo after ↵ | Paul Gilbert | |
using the prunes svn-id: r35334 | |||
2008-12-13 | Bugfixes for text display and animations in DW1 demo | Paul Gilbert | |
svn-id: r35333 | |||
2008-12-13 | Added handling for record differences in the hotspot/polygon format in DW1 Demo | Paul Gilbert | |
svn-id: r35331 | |||
2008-12-12 | Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime ↵ | Sven Hesse | |
(I've apparently misunderstood its intent) and using Mixer::getSoundElapsedTime() instead svn-id: r35317 | |||
2008-12-12 | - Save games are now listed from oldest to newest in the GMM load dialog for ↵ | Filippos Karapetis | |
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316 | |||
2008-12-11 | Cleanup. (Removed define and checks for USE_3FLAGS/USE_4FLAGS/USE_5FLAGS) | Johannes Schickel | |
svn-id: r35306 | |||
2008-12-11 | Added a HACK/FIXME to prevent tinsel games from crashing, when for example ↵ | Johannes Schickel | |
the music volume is set to 256 via the launcher. svn-id: r35301 | |||
2008-12-11 | Fix for bug #2412503 "DW1: Subtitle menu not working (Multi-language version)". | Johannes Schickel | |
svn-id: r35300 | |||
2008-12-09 | Removed some dead code, clarified comments, cleanup | Max Horn | |
svn-id: r35293 | |||
2008-12-08 | Quickfix for tinlib compilation error. Changed type on zOverride from type ↵ | Lars Persson | |
int to int32 (signed int that is) to fit the SetMoverZ function and for valid comparison of zOveride != -1. svn-id: r35286 | |||
2008-12-07 | Added code differences for DW1 demo to allow the first game screen to start | Paul Gilbert | |
svn-id: r35268 | |||
2008-12-06 | Implemented the Tinsel v0 WrtNonZero graphics renderer | Paul Gilbert | |
svn-id: r35258 | |||
2008-12-06 | Library routine and interpreter fixes for the DW1 demo | Paul Gilbert | |
svn-id: r35257 | |||
2008-12-06 | Beginning of support for DW1 Demo - Interpret has been changed to support ↵ | Paul Gilbert | |
opcode differences, and CallLibraryRoutine has a new mapping list of routines svn-id: r35252 | |||
2008-12-05 | Bugfix for correctly leaving from looking at the Rite of AshkEnte scroll | Paul Gilbert | |
svn-id: r35248 | |||
2008-12-04 | This should make the US version work | Sven Hesse | |
svn-id: r35243 | |||
2008-12-04 | Correcting the language for GRB/USA | Sven Hesse | |
svn-id: r35242 | |||
2008-12-03 | The "sound" debug command now works correctly in DW2 | Filippos Karapetis | |
svn-id: r35225 | |||
2008-12-03 | - Added back the English V1 CD version of DW1 (with *.gra files) | Filippos Karapetis | |
- Added the US version of DW2 - Added placeholders for the Hebrew, Hungarian and Japanese versions of DW2 (not sure if they're correct) svn-id: r35222 | |||
2008-12-02 | DW2: Add support for the Italian/Spanish release | Jordi Vilalta Prat | |
svn-id: r35211 | |||
2008-12-02 | Added detection for the French version of DW2, as described in the forums | Filippos Karapetis | |
svn-id: r35210 | |||
2008-12-02 | - Set the maximum number of save games in DW1 and DW2 to 100, up from 30 | Filippos Karapetis | |
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet) svn-id: r35207 | |||
2008-12-02 | Should fix compilation on BE machines. | Johannes Schickel | |
svn-id: r35206 | |||
2008-12-02 | Disabled the workaround to skip the title screens of DW1 for now, as it can ↵ | Filippos Karapetis | |
cause crashes with certain versions of the game svn-id: r35205 |