Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-27 | Added extra endian conversion. This may fix bug #2462700 | Paul Gilbert | |
svn-id: r35566 | |||
2008-12-24 | add comment for clarification | Joost Peters | |
svn-id: r35528 | |||
2008-12-24 | on systems that need alignment, allocate chunks that are a multiple of 4 to ↵ | Joost Peters | |
ensure we get aligned chunks. Otherwise, some pNode structs will be dereferenced from unaligned addresses. svn-id: r35527 | |||
2008-12-23 | change PPINIT's bools to uint8 to fix crash on OSX (see revision 33285 - ↵ | Joost Peters | |
must've been accidentally undone by the DW2 merge) svn-id: r35508 | |||
2008-12-23 | endian fixes | Joost Peters | |
svn-id: r35506 | |||
2008-12-21 | Reduced the memory allocated for DW1 and DW1 demo by 5MB | Filippos Karapetis | |
svn-id: r35464 | |||
2008-12-21 | Disable loading from command line again, it seems it only worked for saves, ↵ | Johannes Schickel | |
which did a cd change in DW2 and I only tested those by chance. svn-id: r35456 | |||
2008-12-20 | - Added comment about error check when loading save on startup | Johannes Schickel | |
- Updated code to properly test the last three digits of save filenames instead of only the last two svn-id: r35455 | |||
2008-12-20 | Implemented support for loading saves from launcher / via command line. | Johannes Schickel | |
svn-id: r35454 | |||
2008-12-20 | Fixed loading Discworld 2 savegames from GMM. | Johannes Schickel | |
svn-id: r35453 | |||
2008-12-17 | move necessary code outside of assert | Willem Jan Palenstijn | |
svn-id: r35414 | |||
2008-12-16 | Add target for CD demo of Discworld 1. | Travis Howell | |
svn-id: r35405 | |||
2008-12-14 | Removed the comment about the DW1 Demo not being supported | Paul Gilbert | |
svn-id: r35356 | |||
2008-12-14 | Minor bugfix to string display in DW1 demo | Paul Gilbert | |
svn-id: r35354 | |||
2008-12-13 | Workaround to correctly return control to the player in the DW1 Demo after ↵ | Paul Gilbert | |
using the prunes svn-id: r35334 | |||
2008-12-13 | Bugfixes for text display and animations in DW1 demo | Paul Gilbert | |
svn-id: r35333 | |||
2008-12-13 | Added handling for record differences in the hotspot/polygon format in DW1 Demo | Paul Gilbert | |
svn-id: r35331 | |||
2008-12-12 | Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime ↵ | Sven Hesse | |
(I've apparently misunderstood its intent) and using Mixer::getSoundElapsedTime() instead svn-id: r35317 | |||
2008-12-12 | - Save games are now listed from oldest to newest in the GMM load dialog for ↵ | Filippos Karapetis | |
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316 | |||
2008-12-11 | Cleanup. (Removed define and checks for USE_3FLAGS/USE_4FLAGS/USE_5FLAGS) | Johannes Schickel | |
svn-id: r35306 | |||
2008-12-11 | Added a HACK/FIXME to prevent tinsel games from crashing, when for example ↵ | Johannes Schickel | |
the music volume is set to 256 via the launcher. svn-id: r35301 | |||
2008-12-11 | Fix for bug #2412503 "DW1: Subtitle menu not working (Multi-language version)". | Johannes Schickel | |
svn-id: r35300 | |||
2008-12-09 | Removed some dead code, clarified comments, cleanup | Max Horn | |
svn-id: r35293 | |||
2008-12-08 | Quickfix for tinlib compilation error. Changed type on zOverride from type ↵ | Lars Persson | |
int to int32 (signed int that is) to fit the SetMoverZ function and for valid comparison of zOveride != -1. svn-id: r35286 | |||
2008-12-07 | Added code differences for DW1 demo to allow the first game screen to start | Paul Gilbert | |
svn-id: r35268 | |||
2008-12-06 | Implemented the Tinsel v0 WrtNonZero graphics renderer | Paul Gilbert | |
svn-id: r35258 | |||
2008-12-06 | Library routine and interpreter fixes for the DW1 demo | Paul Gilbert | |
svn-id: r35257 | |||
2008-12-06 | Beginning of support for DW1 Demo - Interpret has been changed to support ↵ | Paul Gilbert | |
opcode differences, and CallLibraryRoutine has a new mapping list of routines svn-id: r35252 | |||
2008-12-05 | Bugfix for correctly leaving from looking at the Rite of AshkEnte scroll | Paul Gilbert | |
svn-id: r35248 | |||
2008-12-04 | This should make the US version work | Sven Hesse | |
svn-id: r35243 | |||
2008-12-04 | Correcting the language for GRB/USA | Sven Hesse | |
svn-id: r35242 | |||
2008-12-03 | The "sound" debug command now works correctly in DW2 | Filippos Karapetis | |
svn-id: r35225 | |||
2008-12-03 | - Added back the English V1 CD version of DW1 (with *.gra files) | Filippos Karapetis | |
- Added the US version of DW2 - Added placeholders for the Hebrew, Hungarian and Japanese versions of DW2 (not sure if they're correct) svn-id: r35222 | |||
2008-12-02 | DW2: Add support for the Italian/Spanish release | Jordi Vilalta Prat | |
svn-id: r35211 | |||
2008-12-02 | Added detection for the French version of DW2, as described in the forums | Filippos Karapetis | |
svn-id: r35210 | |||
2008-12-02 | - Set the maximum number of save games in DW1 and DW2 to 100, up from 30 | Filippos Karapetis | |
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet) svn-id: r35207 | |||
2008-12-02 | Should fix compilation on BE machines. | Johannes Schickel | |
svn-id: r35206 | |||
2008-12-02 | Disabled the workaround to skip the title screens of DW1 for now, as it can ↵ | Filippos Karapetis | |
cause crashes with certain versions of the game svn-id: r35205 | |||
2008-12-01 | Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵ | Filippos Karapetis | |
should be completable svn-id: r35196 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-10-12 | Fix warning | Max Horn | |
svn-id: r34780 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-19 | Changed tinsel's volume range (0-127) to match ScummVM's (0-255) | Filippos Karapetis | |
svn-id: r34603 | |||
2008-09-13 | Big patch changing the signature of various Stream methods (some ports may ↵ | Max Horn | |
need to be slightly tweaked to fix overloading errors/warnings) svn-id: r34514 | |||
2008-09-11 | Added detection for 4-language floppy version of DW (see report on forum ↵ | Max Horn | |
post 39703) svn-id: r34486 | |||
2008-09-03 | Moved check for shouldRTL() from engines to scummvm_main | Max Horn | |
svn-id: r34310 |