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AgeCommit message (Expand)Author
2008-12-11Added a HACK/FIXME to prevent tinsel games from crashing, when for example th...Johannes Schickel
2008-12-11Fix for bug #2412503 "DW1: Subtitle menu not working (Multi-language version)".Johannes Schickel
2008-12-09Removed some dead code, clarified comments, cleanupMax Horn
2008-12-08Quickfix for tinlib compilation error. Changed type on zOverride from type in...Lars Persson
2008-12-07Added code differences for DW1 demo to allow the first game screen to startPaul Gilbert
2008-12-06Implemented the Tinsel v0 WrtNonZero graphics rendererPaul Gilbert
2008-12-06Library routine and interpreter fixes for the DW1 demoPaul Gilbert
2008-12-06Beginning of support for DW1 Demo - Interpret has been changed to support opc...Paul Gilbert
2008-12-05Bugfix for correctly leaving from looking at the Rite of AshkEnte scrollPaul Gilbert
2008-12-04This should make the US version workSven Hesse
2008-12-04Correcting the language for GRB/USASven Hesse
2008-12-03The "sound" debug command now works correctly in DW2Filippos Karapetis
2008-12-03- Added back the English V1 CD version of DW1 (with *.gra files)Filippos Karapetis
2008-12-02DW2: Add support for the Italian/Spanish releaseJordi Vilalta Prat
2008-12-02Added detection for the French version of DW2, as described in the forumsFilippos Karapetis
2008-12-02- Set the maximum number of save games in DW1 and DW2 to 100, up from 30Filippos Karapetis
2008-12-02Should fix compilation on BE machines.Johannes Schickel
2008-12-02Disabled the workaround to skip the title screens of DW1 for now, as it can c...Filippos Karapetis
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 sh...Filippos Karapetis
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-09- The GMM save dialog is now working for all engines which support the approp...Filippos Karapetis
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
2008-10-12Fix warningMax Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-19Changed tinsel's volume range (0-127) to match ScummVM's (0-255)Filippos Karapetis
2008-09-13Big patch changing the signature of various Stream methods (some ports may ne...Max Horn
2008-09-11Added detection for 4-language floppy version of DW (see report on forum post...Max Horn
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
2008-09-01TINSEL: Enabled listSaves supportMax Horn
2008-09-01Merging more of the GSoC 2008 RTL branch: TINSELMax Horn
2008-09-01Silence MSVC warning about potentially uninitialized variableFilippos Karapetis
2008-08-30cleanupMax Horn
2008-08-30TINSEL: The engine version is an integer, not a bitfieldMax Horn
2008-08-30TINSEL: Remove some unused code; and duplicated the 4-FLAGS version detection...Max Horn
2008-08-30TINSEL: Write config changes to diskMax Horn
2008-08-30cleanupMax Horn
2008-08-30TINSEL: Added support for the 3,4 and 5 FLAGS (multi lingual) versions of DW ...Max Horn
2008-08-27Fix bug #2078922: DW: Pushing ESC repeatedly at beginning causes odd behaviorMax Horn
2008-08-27cleanupMax Horn
2008-08-20Moved the mutex locking a bit. (Consistent with how the AGOS engine does it.)Torbjörn Andersson
2008-08-13Fixed some memory leaks in TinselChristopher Page
2008-08-06Added RTL feature to TinselChristopher Page
2008-08-02Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid confusion...Max Horn
2008-07-30Make sure that save game descriptions are 0-terminatedFilippos Karapetis
2008-07-29Changed class File (and derived classes) to only support read-only access; ad...Max Horn
2008-07-25Fixed the inventory bug that's been reported in the forumsSven Hesse
2008-07-25change PPINIT struct to use ScummVM datatypes, so sizeof(PPINIT) is 28 on ppc...Joost Peters
2008-07-25TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, PCO...Max Horn
2008-07-25TINSEL: Fixed forgotten ClearScreen(0) callMax Horn