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2017-09-20TITANIC: DE: Adding sound translationsPaul Gilbert
2017-08-24TITANIC: Reduce header includes for titanic.hDavid Fioramonti
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global.
2017-07-06TITANIC: Mark a few more sound playbacks as speechPaul Gilbert
2017-06-24TITANIC: Renamings for nut bowl messagesPaul Gilbert
2017-02-16TITANIC: Cleanup of movie flagsPaul Gilbert
2017-01-21TITANIC: Use empty move transitions for cage after Parrot leavesPaul Gilbert
2017-01-18TITANIC: Renaming of CParrot statics, miscellaneous fixesPaul Gilbert
2016-12-26TITANIC: Change CParrot::_v4 to _statePaul Gilbert
2016-12-26TITANIC: Fix parrot eating nuts in 2nd class suitePaul Gilbert
2016-12-24TITANIC: Renamings on CDropTargetPaul Gilbert
2016-12-18TITANIC: Fix Parrot message when trying to take it's perchPaul Gilbert
2016-12-10TITANIC: Renaming of parrot met flag methodsPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-10TITANIC: Move text messages to DAT filePaul Gilbert
2016-09-05TITANIC: Fix compilationFilippos Karapetis
2016-08-27TITANIC: Implemented more game classesPaul Gilbert
2016-08-26TITANIC: Implemented other parrot related game classesPaul Gilbert
2016-08-26TITANIC: Implemented parrot lobby classesPaul Gilbert
2016-08-14TITANIC: Move BilgeSuccUBus & ParrotSuccUBus to npcs/ folderPaul Gilbert
2016-07-24TITANIC: Add semicolon to DECLARE_MESSAGE_MAP usagePaul Gilbert
2016-07-24TITANIC: Add semicolon after CLASSDEF macro usagePaul Gilbert
2016-07-24TITANIC: Add semicolon after EMPTY_MESSAGE_MAP macro usagesPaul Gilbert
2016-07-15TITANIC: Removed const modifier from all saveable objectsPaul Gilbert
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy
2016-07-15TITANIC: Set up empty message targets for classes without messagesPaul Gilbert
2016-04-07TITANIC: Converting other message stubs to new formatPaul Gilbert
2016-04-06TITANIC: Furhter in-progress message handling conversionPaul Gilbert
2016-03-24TITANIC: Make all use of message targets public inheritancePaul Gilbert
2016-03-24TITANIC: Cleanup and fixes for message hierarchyPaul Gilbert
2016-03-18TITANIC: Remove const prefix from passed messagesPaul Gilbert
Turns out that some of the messages have properties that the objects that handle them can set. For example, the CMouseDragStartMsg has a _dragItem property that an item that allows dragging will explicitly set, allowing the input handler to keep track of what was dragged.
2016-03-17TITANIC: Added stubbed CEnterRoomMsg event handlers as neededPaul Gilbert
2016-03-06TITANIC: Converting saveable objects hierarchy to have type dataPaul Gilbert
This is necessary for at least message sending, and probably other areas, that needs to be able to pass class filtering for message targets. And I could figure out a clean way to use the built-in RTTI
2016-02-28TITANIC: Added a lot of class definitionsPaul Gilbert
Let's be honest here, it's a s**t-load of class definitions
2016-02-28TITANIC: Implement various parrot classesPaul Gilbert