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2017-02-16TITANIC: Further renamings for CGameObjectPaul Gilbert
2017-01-29TITANIC: Cleanup of music instrument settings codePaul Gilbert
2017-01-28TITANIC: Renamings for music controlsPaul Gilbert
2017-01-01TITANIC: Support mouse wheel scrolling for MissiveOMat messagesPaul Gilbert
2017-01-01TITANIC: Rename CPetText to CTextControlPaul Gilbert
The class is used in several areas outside of the PET, so it makes better sense to not have it in the pet_control/ folder and named so
2016-12-31TITANIC: Better names for CEditControlMsg mode enumPaul Gilbert
2016-12-31TITANIC: Convert CEditControlMsg _mode to an enumPaul Gilbert
2016-12-31TITANIC: Workaround for MissiveOMat text not initialising in originalPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-03TITANIC: Identified sound balance usage in the enginePaul Gilbert
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-30TITANIC: Fleshed out CMusicRoom & CMusicHandler setupPaul Gilbert
2016-08-29TITANIC: Remove unused CChevSwitch classPaul Gilbert
2016-08-28TITANIC: Fix infinite loop in CToggleSwitch message handlingPaul Gilbert
2016-08-28TITANIC: Implemented remaining game classesPaul Gilbert
2016-08-28TITANIC: Implemented more game classesPaul Gilbert
2016-08-25TITANIC: Implemented more game classes and music widget classesPaul Gilbert
2016-08-25TITANIC: Implemented more game classesPaul Gilbert
2016-08-24TITANIC: Implemented CMissiveOMat classPaul Gilbert
2016-08-19TITANIC: Implemented CEditControl classPaul Gilbert
2016-08-18TITANIC: Implementing game classesPaul Gilbert
2016-08-17TITANIC: Implementing game logic classesPaul Gilbert
2016-08-12TITANIC: Implemented CAnnounce and CActButton classesPaul Gilbert
2016-07-24TITANIC: Add semicolon to DECLARE_MESSAGE_MAP usagePaul Gilbert
2016-07-24TITANIC: Add semicolon after CLASSDEF macro usagePaul Gilbert
2016-07-24TITANIC: Add semicolon after EMPTY_MESSAGE_MAP macro usagesPaul Gilbert
2016-07-15TITANIC: Removed const modifier from all saveable objectsPaul Gilbert
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy
2016-07-15TITANIC: Set up empty message targets for classes without messagesPaul Gilbert
2016-07-10TITANIC: Implement playing a range of frames within moviePaul Gilbert
2016-04-10TITANIC: Fleshing out CTelevision::MovieEndMsgPaul Gilbert
2016-04-10TITANIC: Cleanup of CSTButtonPaul Gilbert
2016-04-07TITANIC: Converting other message stubs to new formatPaul Gilbert
2016-04-06TITANIC: Furhter in-progress message handling conversionPaul Gilbert
2016-04-06TITANIC: Beginnings of CProximity classPaul Gilbert
2016-04-05TITANIC: Implementing CSTButtonPaul Gilbert
2016-04-01TITANIC: Moved gfx/ pet classes into pet_control/Paul Gilbert
2016-03-21TITANIC: Add new derived Rect and Point classesPaul Gilbert
2016-03-17TITANIC: Add stubs for CEnterNodeMsg message handlersPaul Gilbert
2016-03-06TITANIC: Converting saveable objects hierarchy to have type dataPaul Gilbert
This is necessary for at least message sending, and probably other areas, that needs to be able to pass class filtering for message targets. And I could figure out a clean way to use the built-in RTTI
2016-03-02TITANIC: Implemented more saveable classesPaul Gilbert
2016-03-02TITANIC: More saveable classes implementedPaul Gilbert
2016-03-02TITANIC: More saveable classes implementedPaul Gilbert
2016-03-01TITANIC: Added lots more miscellaneous classesPaul Gilbert
2016-02-29TITANIC: Implemented lots of CBackground descendent classesPaul Gilbert
2016-02-26TITANIC: Implemented CToggleSwitch and descendentsPaul Gilbert
2016-02-26TITANIC: Implemented CSTButton class and descendentsPaul Gilbert