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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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titanic
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main_game_window.cpp
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Author
2017-08-18
TITANIC: Implement F5 & F7 Saving and Loading
Paul Gilbert
2017-08-10
TITANIC: Ignore Ctrl+C key until actually in-game
Paul Gilbert
2017-08-07
TITANIC: Hook in the original game's secret cheat room
Paul Gilbert
2017-08-03
TITANIC: Allow last saved game to be loaded
David Fioramonti
2017-07-30
TITANIC: Remap right mouse click to be a left click with Shift held.
Paul Gilbert
2017-07-26
TITANIC: Redraw screen after using PET to load a savegame
Paul Gilbert
2017-07-23
TITANIC: Adjust the switch/case fall-through comments
Bastien Bouclet
2017-06-24
TITANIC: Renamings for nut bowl messages
Paul Gilbert
2017-06-18
TITANIC: Fix crash clicking mouse when copyright dialog is showing
Paul Gilbert
2017-06-09
TITANIC: Enable initial copyright screen
Paul Gilbert
2017-01-14
TITANIC: Clarify dirty rect methods in CGameManager
Paul Gilbert
2016-11-15
TITANIC: Fixes for freeing project and engine objects on exit
Paul Gilbert
2016-11-08
TITANIC: Fix spurious drag starts happening after view changes
Paul Gilbert
2016-11-07
TITANIC: Fix drawing screen after loading game using in-game PET
Paul Gilbert
2016-11-01
TITANIC: Add support for mouse wheel scrolling conversations log
Paul Gilbert
2016-10-31
TITANIC: Implement manual mouse control used during intro
Paul Gilbert
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-08-29
TITANIC: Further code cleanup, identified game mode 5
Paul Gilbert
2016-08-28
TITANIC: Implement display of initial copyright screen
Paul Gilbert
2016-08-05
TITANIC: Added skeleton QMixer class for mixer interface
Paul Gilbert
2016-07-23
TITANIC: Fixes for movie notification, computer game logic cleanup
Paul Gilbert
2016-07-22
TITANIC: Beginnings of Continue Save dialog
Paul Gilbert
2016-07-22
TITANIC: Add support for arbitrary window event targets
Paul Gilbert
2016-07-22
TITANIC: Workaround for original using destroyed objects after save load
Paul Gilbert
2016-07-10
TITANIC: Refactor CTitleEngine to use CFilesManager for PE resources
Paul Gilbert
2016-07-10
TITANIC: Fix stopping movies
Paul Gilbert
2016-03-31
TITANIC: Implement CPetFrame::setArea
Paul Gilbert
2016-03-29
TITANIC: Beginnings of PET drawing
Paul Gilbert
2016-03-22
TITANIC: Enable drawing of view contents
Paul Gilbert
2016-03-22
TITANIC: First scene starting to be displayed
Paul Gilbert
2016-03-21
TITANIC: Implement method for rendering view contents
Paul Gilbert
2016-03-21
TITANIC: Add new derived Rect and Point classes
Paul Gilbert
2016-03-20
TITANIC: Starting on frame rendering
Paul Gilbert
2016-03-20
TITANIC: Fixes/renames for files manager
Paul Gilbert
2016-03-19
TITANIC: Implementing view item message handling
Paul Gilbert
2016-03-19
TITANIC: Implement preEnterView and enterView
Paul Gilbert
2016-03-18
TITANIC: Enable event handlng
Paul Gilbert
2016-03-18
TITANIC: Implement input translator event methods
Paul Gilbert
2016-03-16
TITANIC: Implementing setActiveView, surface clearing
Paul Gilbert
2016-03-16
TITANIC: Starting to implement game view loading
Paul Gilbert
2016-03-15
TITANIC: Fleshing out resource key and view loading
Paul Gilbert
2016-03-14
TITANIC: Further graphics setup, beginnings of files manager
Paul Gilbert
2016-03-13
TITANIC: Fix loading project data
Paul Gilbert
2016-03-13
TITANIC: Implemented dumping of the project hierarchy
Paul Gilbert
2016-03-13
TITANIC: Add message generation at end of applicationStarting
Paul Gilbert
2016-03-13
TITANIC: Changed CGameStateSub to CGameLocation, properly implemented it
Paul Gilbert
2016-03-12
TITANIC: Implement various post-load methods
Paul Gilbert
2016-02-22
TITANIC: Fixes for game startup
Paul Gilbert
2016-02-22
TITANIC: Implemented bulk of applicationStarting
Paul Gilbert
2016-02-21
TITANIC: Fleshed out CompressedFile class
Paul Gilbert
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