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2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-24JANITORIAL: Convert line endings from CRLF/mixed to LFAdrian Frühwirth
2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2018-05-07TITANIC: Enforce code formatting guidelinesAdrian Frühwirth
2018-05-02TITANIC: Hopefully fix Release mode crash when selecting floors manuallyPaul Gilbert
2018-04-22TITANIC: Fix discrepancy between readSavegameHeader() declaration and definitionAdrian Frühwirth
This should have been part of commit 00e59a3122.
2018-04-22Revert "TITANIC: Fix memory leak due to save thumbnail changes"Adrian Frühwirth
This was a miss in commit 00e59a3122. The new parameter was supposed to be called skipThumbnail and default to true instead. For consistency's sake (the rest of the tree uses skipThumbnail, not loadThumbnail) I'm reverting this and will separately update the declaration to how it should have been from the beginning. Thanks dreammaster!
2018-04-22TITANIC: Fix memory leak due to save thumbnail changesPaul Gilbert
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2018-03-19TITANIC: Fix small memory leakTorbjörn Andersson
2018-03-17TITANIC: Fix DoorbotScript _stateIndex cycling checkPaul Gilbert
Thanks to eriktorbjorn for pointing out the Coverity warning
2018-03-12TITANIC: Removed unused arrays and fieldsPaul Gilbert
2017-12-10TITANIC: DE: Fix crash after tapping on bomb window 6 timesPaul Gilbert
2017-11-17TITANIC: Fix compilation failure in C++11 modeColin Snover
2017-11-13TITANIC: Fix switch fall throughsPaul Gilbert
2017-11-04TITANIC: Remove testing flag from German versionPaul Gilbert
2017-10-27TITANIC: Hopefully fix AmigaOS compilationPaul Gilbert
2017-10-16TITANIC: Remove redundant room check in CEarSweetBowlPaul Gilbert
2017-10-15TITANIC: Add missing strings for Floor & Room # to titanic.datPaul Gilbert
2017-10-15TITANIC: Fix crash exiting game when music room music is activePaul Gilbert
2017-10-15TITANIC: Music room handler field renames & better anim sync to musicPaul Gilbert
2017-10-15TITANIC: Fix use after free and remove IFDEF code from mouse cursorsPaul Gilbert
2017-10-15TITANIC: Simplify cursors to build up as RGBA during loadingPaul Gilbert
2017-10-14TITANIC: Remove accidentally committed cutscene slowdownPaul Gilbert
2017-10-14TITANIC: Stop final piano note of music room music getting cut offPaul Gilbert
2017-10-14TITANIC: Properly flag audio buffer as finished when song is donePaul Gilbert
2017-10-13TITANIC: Fix rotating on Top of Well balconyPaul Gilbert
2017-10-13TITANIC: Show busy cursor when SuccUBus sending or receivingPaul Gilbert
2017-10-13TITANIC: Workaround for wrong ambient music on loadPaul Gilbert
2017-10-13TITANIC: Renamed GlobalSound methods to AmbientSoundPaul Gilbert
2017-10-13TITANIC: Cleanup of auto music player classes and messagesPaul Gilbert
2017-10-12TITANIC: Play Pellerator sound only when moving to a new destinationPaul Gilbert
2017-10-12TITANIC: DE: Fix showing accented characters in Chat tabPaul Gilbert
2017-10-12TITANIC: DE: Fix saying 'ja' to Deskbot during checkinPaul Gilbert
2017-10-10TITANIC: Fix buffer overflow in parser searchAndReplacePaul Gilbert
2017-10-10TITANIC: Show SGT furniture in stateroom even after upgradingPaul Gilbert
2017-10-10TITANIC: Only allow moving to SGT TV in assigned roomPaul Gilbert
2017-10-10TITANIC: Fix talking to the Maitre DPaul Gilbert
2017-10-09TITANIC: DE: Fix bomb passwordPaul Gilbert
2017-10-09TITANIC: Fix Coverity warningsPaul Gilbert
2017-10-08TITANIC: DE: Fix going to bottom of service elevatorPaul Gilbert
2017-10-08TITANIC: Turn off testing for English, turn it on for GermanPaul Gilbert
2017-10-08TITANIA: DE: Fixes for Titania's wakeup speechPaul Gilbert
2017-10-08TITANIC: DE: Syntax fixesPaul Gilbert
2017-10-08TITANIC: DE: Further tweak code wheel loadingPaul Gilbert
2017-10-07TITANIC: DE: Fix default code wheel lettersPaul Gilbert
2017-10-07TITANIC: DE: Fixes for bomb code wheelsPaul Gilbert
2017-10-07TITANIC: DE: Fix Barbot response handlingPaul Gilbert
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-10-06TITANIC: DE: Fixes to vocabs, strings, and font in titanic.datPaul Gilbert