Age | Commit message (Collapse) | Author |
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Also, move all music resource related code into its own class
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- Add support for savegame removal
- Remove kyra-specific code
- Add save play time and creation date
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- Save scene parameters before playing a movie and restore them afterwards (fixes crash)
- Fix text disappearing too fast
- Implement script function sfGetCameraChanged
- Replace nop script functions with stubs which print debug info when called
- Some cleanup, remove obsolete TODOs
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to skipThumbnail)
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- Fixed return values in savegame/loadgame
- Some minor cleanup
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- Loading/Saving during run time
Other savestate functions yet todo.
I'll probably remove the "original" in-game menu and move everything to the GMM.
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- Optimized drawing code; now only items (sprites, text, screen masks) which have changed from the previous frame are redrawn, this speeds up things a lot
- Implemented dirty rectangles using a microtile array
- The previously committed Microtile Array implementation from SEL seemed buggy so I wrote my own version which works nicely so far (and is less code and GPL), only MicroTileArray::getRectangles uses parts from the old version, this will be changed later
- One known bug related to dirty rectangles remains: Sometimes the background isn't restored correctly and gfx artifacts are visible
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- Kernel function 5 returns a random value; use ScummVM's RNG
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- Save/load mouse position and if the cursor is enabled
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make debugging somewhat easier.
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- Beginnings of the saveload system (incomplete)
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