Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-11 | TOLTECS: Store channel volume/panning information in saved games | Filippos Karapetis | |
2011-11-24 | TOLTECS: Save music in saved games | Filippos Karapetis | |
Also, move all music resource related code into its own class | |||
2011-11-21 | TOLTECS: Sync scene sounds when saving/loading | Filippos Karapetis | |
2011-11-21 | TOLTECS: Savegame changes | Filippos Karapetis | |
- Add support for savegame removal - Remove kyra-specific code - Add save play time and creation date | |||
2011-11-20 | TOLTECS: Add finalize() calls to file output code | Filippos Karapetis | |
2011-11-20 | TOLTECS: Fix Compilation due to Graphics::loadThumbnail() API change. | David Turner | |
2011-11-20 | TOLTECS: Fix saveGameState signature to match Engine's virtual method. | David Turner | |
2011-11-20 | TOLTECS: Fix bugs | Benjamin Haisch | |
- Save scene parameters before playing a movie and restore them afterwards (fixes crash) - Fix text disappearing too fast - Implement script function sfGetCameraChanged - Replace nop script functions with stubs which print debug info when called - Some cleanup, remove obsolete TODOs | |||
2011-11-20 | TOLTECS: Reduced header dependencies | Filippos Karapetis | |
2011-11-20 | TOLTECS: Reduced header dependencies | Filippos Karapetis | |
2011-11-20 | TOLTECS: Sync with the latest ScummVM changes (renamed skipThumbnailHeader ↵ | Filippos Karapetis | |
to skipThumbnail) | |||
2011-11-20 | TOLTECS: Rename savegame version define | Benjamin Haisch | |
2011-11-20 | TOLTECS: Sync with ScummVM rev. 46379 | Filippos Karapetis | |
2011-11-20 | TOLTECS: - Implemented RTL | Benjamin Haisch | |
- Fixed return values in savegame/loadgame - Some minor cleanup | |||
2011-11-20 | TOLTECS: - Listing savestates via command line or Launcher | Benjamin Haisch | |
- Loading/Saving during run time Other savestate functions yet todo. I'll probably remove the "original" in-game menu and move everything to the GMM. | |||
2011-11-20 | TOLTECS: A lot of changes in the graphics code: | Benjamin Haisch | |
- Optimized drawing code; now only items (sprites, text, screen masks) which have changed from the previous frame are redrawn, this speeds up things a lot - Implemented dirty rectangles using a microtile array - The previously committed Microtile Array implementation from SEL seemed buggy so I wrote my own version which works nicely so far (and is less code and GPL), only MicroTileArray::getRectangles uses parts from the old version, this will be changed later - One known bug related to dirty rectangles remains: Sometimes the background isn't restored correctly and gfx artifacts are visible | |||
2011-11-20 | TOLTECS: Cleanup. | Benjamin Haisch | |
2011-11-20 | TOLTECS: - Merged input.cpp with toltecs.cpp | Benjamin Haisch | |
- Kernel function 5 returns a random value; use ScummVM's RNG | |||
2011-11-20 | TOLTECS: - Made game "quittable" | Benjamin Haisch | |
- Save/load mouse position and if the cursor is enabled | |||
2011-11-20 | TOLTECS: Saving/loading is working; it still needs work but will suffice to ↵ | Benjamin Haisch | |
make debugging somewhat easier. | |||
2011-11-20 | TOLTECS: - Renamed stuff and cleanups | Benjamin Haisch | |
- Beginnings of the saveload system (incomplete) |