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path: root/engines/toltecs/saveload.cpp
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2014-02-18TOLTECS: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-24TOLTECS: Fix spacing errorsStrangerke
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
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2012-09-11TOLTECS: Store channel volume/panning information in saved gamesFilippos Karapetis
2011-11-24TOLTECS: Save music in saved gamesFilippos Karapetis
Also, move all music resource related code into its own class
2011-11-21TOLTECS: Sync scene sounds when saving/loadingFilippos Karapetis
2011-11-21TOLTECS: Savegame changesFilippos Karapetis
- Add support for savegame removal - Remove kyra-specific code - Add save play time and creation date
2011-11-20TOLTECS: Add finalize() calls to file output codeFilippos Karapetis
2011-11-20TOLTECS: Fix Compilation due to Graphics::loadThumbnail() API change.David Turner
2011-11-20TOLTECS: Fix saveGameState signature to match Engine's virtual method.David Turner
2011-11-20TOLTECS: Fix bugsBenjamin Haisch
- Save scene parameters before playing a movie and restore them afterwards (fixes crash) - Fix text disappearing too fast - Implement script function sfGetCameraChanged - Replace nop script functions with stubs which print debug info when called - Some cleanup, remove obsolete TODOs
2011-11-20TOLTECS: Reduced header dependenciesFilippos Karapetis
2011-11-20TOLTECS: Reduced header dependenciesFilippos Karapetis
2011-11-20TOLTECS: Sync with the latest ScummVM changes (renamed skipThumbnailHeader ↵Filippos Karapetis
to skipThumbnail)
2011-11-20TOLTECS: Rename savegame version defineBenjamin Haisch
2011-11-20TOLTECS: Sync with ScummVM rev. 46379Filippos Karapetis
2011-11-20TOLTECS: - Implemented RTLBenjamin Haisch
- Fixed return values in savegame/loadgame - Some minor cleanup
2011-11-20TOLTECS: - Listing savestates via command line or LauncherBenjamin Haisch
- Loading/Saving during run time Other savestate functions yet todo. I'll probably remove the "original" in-game menu and move everything to the GMM.
2011-11-20TOLTECS: A lot of changes in the graphics code:Benjamin Haisch
- Optimized drawing code; now only items (sprites, text, screen masks) which have changed from the previous frame are redrawn, this speeds up things a lot - Implemented dirty rectangles using a microtile array - The previously committed Microtile Array implementation from SEL seemed buggy so I wrote my own version which works nicely so far (and is less code and GPL), only MicroTileArray::getRectangles uses parts from the old version, this will be changed later - One known bug related to dirty rectangles remains: Sometimes the background isn't restored correctly and gfx artifacts are visible
2011-11-20TOLTECS: Cleanup.Benjamin Haisch
2011-11-20TOLTECS: - Merged input.cpp with toltecs.cppBenjamin Haisch
- Kernel function 5 returns a random value; use ScummVM's RNG
2011-11-20TOLTECS: - Made game "quittable"Benjamin Haisch
- Save/load mouse position and if the cursor is enabled
2011-11-20TOLTECS: Saving/loading is working; it still needs work but will suffice to ↵Benjamin Haisch
make debugging somewhat easier.
2011-11-20TOLTECS: - Renamed stuff and cleanupsBenjamin Haisch
- Beginnings of the saveload system (incomplete)