Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2015-12-28 | TOLTECS: Remove superflous default value registration for extra GUI options. | Johannes Schickel | |
2014-02-18 | TOLTECS: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-24 | TOLTECS: Fix spacing errors | Strangerke | |
2013-04-26 | TOLTECS: Remove dead code | Filippos Karapetis | |
The clearSprites() method is a leftover from the older sprite drawing code | |||
2013-01-13 | TOLTECS: Fix bug #3600166 - "TOLTECS: Parrot speech cuts off Fenimore's in ↵ | Filippos Karapetis | |
Cemetery" | |||
2013-01-13 | TOLTECS: Whitespace fixes | Filippos Karapetis | |
2013-01-13 | TOLTECS: Fix bug #3599370 - "TOLTECS: Text on intro video not shown as per ↵ | Filippos Karapetis | |
original" | |||
2013-01-04 | TOLTECS: Make aborting movies more reliable | Torbjörn Andersson | |
Before, the main updateInput() might swallow attempts at aborting movies. Now all events are handled by the movie player's own handleInput(). As a side effect, it's no longer necessary to check if a movie is playing before removing subtitles when pressing space. | |||
2013-01-04 | TOLTECS: Remove unnecessary calls to quitGame() | Torbjörn Andersson | |
Calling quitGame() simply creates a new quit event. There's no need to do that when catching a quit event. | |||
2013-01-02 | TOLTECS: Don't allow dialog skipping while movies are playing | Torbjörn Andersson | |
2013-01-02 | TOLTECS: Add a debug console | Filippos Karapetis | |
2013-01-02 | TOLTECS: Add an option to use the ScummVM save/load screens | Filippos Karapetis | |
2012-10-06 | TOLTECS: Wait a bit after drawing each frame | Filippos Karapetis | |
This reduces the CPU load considerably (it's around 10% now, down from 50%) | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-11 | TOLTECS: Open the save menu with F5 and the load menu with F9 | Filippos Karapetis | |
Also, this changes the dialog skip key to space instead of escape | |||
2012-09-11 | TOLTECS: Implement volume handling and toggling of speech/text | Filippos Karapetis | |
2012-06-16 | TOLTECS: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2011-11-24 | TOLTECS: Save music in saved games | Filippos Karapetis | |
Also, move all music resource related code into its own class | |||
2011-11-21 | TOLTECS: Remove empty implementation of syncSoundSettings() | Filippos Karapetis | |
2011-11-21 | TOLTECS: Savegame changes | Filippos Karapetis | |
- Add support for savegame removal - Remove kyra-specific code - Add save play time and creation date | |||
2011-11-20 | TOLTECS: Always hide the game interface when showing a movie | Filippos Karapetis | |
2011-11-20 | TOLTECS: Stop all sounds when exiting | Filippos Karapetis | |
2011-11-20 | TOLTECS: Updated TODO | Filippos Karapetis | |
- Updated locations where the animation hack is necessary - Fixed crashes on scene changes (with a TODO) - MIDI Music is always XMIDI - sfClearScreen() doesn't seem to be necessary | |||
2011-11-20 | TOLTECS: Fixed typo | Filippos Karapetis | |
2011-11-20 | TOLTECS: Added a hack to fix a crash when smoking the peace pipe | Filippos Karapetis | |
2011-11-20 | TOLTECS: Initial implementation for music | Filippos Karapetis | |
2011-11-20 | TOLTECS: Added the ability to skip the current dialog line with the escape key | Filippos Karapetis | |
2011-11-20 | TOLTECS: Initialize mouse cursor when loading a saved game from the launcher | Filippos Karapetis | |
2011-11-20 | TOLTECS: Switch to initGraphics() call, rather than separate calls. | David Turner | |
2011-11-20 | TOLTECS: Fix Compilation After Common::RandomSource Changes in Latest master. | David Turner | |
2011-11-20 | TOLTECS: Fix compilation | Benjamin Haisch | |
2011-11-20 | TOLTECS: Fix Compilation After Graphics::Surface PixelFormat changes. | David Turner | |
2011-11-20 | TOLTECS: Fix Compilation After Base Code Header Changes. | David Turner | |
2011-11-20 | TOLTECS: Fix bugs | Benjamin Haisch | |
- Save scene parameters before playing a movie and restore them afterwards (fixes crash) - Fix text disappearing too fast - Implement script function sfGetCameraChanged - Replace nop script functions with stubs which print debug info when called - Some cleanup, remove obsolete TODOs | |||
2011-11-20 | TOLTECS: Fix compilation after sound->audio directory rename. | David Turner | |
2011-11-20 | TOLTECS: Use CursorMan instead of OSystem for showMouse | Benjamin Haisch | |
2011-11-20 | TOLTECS: Added comments on main game loop, and added a FIXME | Filippos Karapetis | |
2011-11-20 | TOLTECS: Reduced header dependencies and removed a TODO | Filippos Karapetis | |
2011-11-20 | TOLTECS: Fixed compilation and reduced header dependencies a bit | Filippos Karapetis | |
2011-11-20 | TOLTECS: - More work on the menu system, saving and loading from there is ↵ | Benjamin Haisch | |
now possible - Add blastSprite method which draws a sprite directly to the frontScreen without the renderQueue - Add F10 scancode in sfHandleInput to open the menu | |||
2011-11-20 | TOLTECS: - Undef menu test code (oops) | Benjamin Haisch | |
- Rename updateScreen to drawScreen - Move code from sfUpdateScreen to engine updateScreen - Use better screen sync code to get closer to the original game's speed | |||
2011-11-20 | TOLTECS: - Work on the menu system (use strings from resources instead of ↵ | Benjamin Haisch | |
hardcoded ones) - ...and load the system strings from the resource on startup - Only redraw menu screen when required - Change parameters for some text functions from byte* to const byte* - Rename some mouse vars | |||
2011-11-20 | TOLTECS: - Implement kSupportsLoadingDuringStartup | Benjamin Haisch | |
2011-11-20 | TOLTECS: - Hopefully fixed a bug in findRectAtPoint which causes the game to ↵ | Benjamin Haisch | |
crash before the first scene - sfHandleInput | |||
2011-11-20 | TOLTECS: Fix compilation with trunk | Benjamin Haisch | |
2011-11-20 | TOLTECS: Fixed compilation | Benjamin Haisch | |
2011-11-20 | TOLTECS: Added GUI options to detection entries | Benjamin Haisch | |
2011-11-20 | TOLTECS: Fix compilation. | Benjamin Haisch | |
2011-11-20 | TOLTECS: - Fixed clipping bugs (in 256-color sprites and scaled sprites) | Benjamin Haisch | |
- Minor cleanup |