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path: root/engines/toltecs/toltecs.h
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2013-01-02TOLTECS: Add a debug consoleFilippos Karapetis
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-11TOLTECS: Open the save menu with F5 and the load menu with F9Filippos Karapetis
Also, this changes the dialog skip key to space instead of escape
2012-09-11TOLTECS: Implement volume handling and toggling of speech/textFilippos Karapetis
2011-11-24TOLTECS: Save music in saved gamesFilippos Karapetis
Also, move all music resource related code into its own class
2011-11-21TOLTECS: Remove empty implementation of syncSoundSettings()Filippos Karapetis
2011-11-21TOLTECS: Savegame changesFilippos Karapetis
- Add support for savegame removal - Remove kyra-specific code - Add save play time and creation date
2011-11-20TOLTECS: Initial implementation for musicFilippos Karapetis
2011-11-20TOLTECS: Fix saveGameState signature to match Engine's virtual method.David Turner
2011-11-20TOLTECS: Fix Compilation After Base Code Header Changes.David Turner
2011-11-20TOLTECS: Fix bugsBenjamin Haisch
- Save scene parameters before playing a movie and restore them afterwards (fixes crash) - Fix text disappearing too fast - Implement script function sfGetCameraChanged - Replace nop script functions with stubs which print debug info when called - Some cleanup, remove obsolete TODOs
2011-11-20TOLTECS: Reduced header dependencies and removed a TODOFilippos Karapetis
2011-11-20TOLTECS: Reduced header dependenciesFilippos Karapetis
2011-11-20TOLTECS: Fixed compilation and reduced header dependencies a bitFilippos Karapetis
2011-11-20TOLTECS: - More work on the menu system, saving and loading from there is ↵Benjamin Haisch
now possible - Add blastSprite method which draws a sprite directly to the frontScreen without the renderQueue - Add F10 scancode in sfHandleInput to open the menu
2011-11-20TOLTECS: - Undef menu test code (oops)Benjamin Haisch
- Rename updateScreen to drawScreen - Move code from sfUpdateScreen to engine updateScreen - Use better screen sync code to get closer to the original game's speed
2011-11-20TOLTECS: - Work on the menu system (use strings from resources instead of ↵Benjamin Haisch
hardcoded ones) - ...and load the system strings from the resource on startup - Only redraw menu screen when required - Change parameters for some text functions from byte* to const byte* - Rename some mouse vars
2011-11-20TOLTECS: - Hopefully fixed a bug in findRectAtPoint which causes the game to ↵Benjamin Haisch
crash before the first scene - sfHandleInput
2011-11-20TOLTECS: Fixed compilationBenjamin Haisch
2011-11-20TOLTECS: Fixed compilation with the latest trunk changes.Filippos Karapetis
This change also unveiled a serious problem: the same include files are used EVERYWHERE (e.g. code manipulating the screen is using sound includes). Added a FIXME concerning this
2011-11-20TOLTECS: More work on the menu; started with the saveload menu page and ↵Benjamin Haisch
fixed some early bugs
2011-11-20TOLTECS: - Implemented playSoundAtPos and fixed sound panning (0 is center, ↵Benjamin Haisch
not 64 like in the original) - Minor cleanup
2011-11-20TOLTECS: Fixed compilationFilippos Karapetis
2011-11-20TOLTECS: - Fixed compilation after Fingolfin's latest series of commitsBenjamin Haisch
- Added a warning for the yet unimplemented palette transparency code - Removed "debug" calls from script, they weren't that useful - Removed unneccessary delete in the MoviePlayer - Fixed the renderer (hopefully?)
2011-11-20TOLTECS: - Implemented RTLBenjamin Haisch
- Fixed return values in savegame/loadgame - Some minor cleanup
2011-11-20TOLTECS: - Listing savestates via command line or LauncherBenjamin Haisch
- Loading/Saving during run time Other savestate functions yet todo. I'll probably remove the "original" in-game menu and move everything to the GMM.
2011-11-20TOLTECS: Implemented preliminary sound playback; some stuff is still missing ↵Benjamin Haisch
(correct volumes etc.)
2011-11-20TOLTECS: A lot of changes in the graphics code:Benjamin Haisch
- Optimized drawing code; now only items (sprites, text, screen masks) which have changed from the previous frame are redrawn, this speeds up things a lot - Implemented dirty rectangles using a microtile array - The previously committed Microtile Array implementation from SEL seemed buggy so I wrote my own version which works nicely so far (and is less code and GPL), only MicroTileArray::getRectangles uses parts from the old version, this will be changed later - One known bug related to dirty rectangles remains: Sometimes the background isn't restored correctly and gfx artifacts are visible
2011-11-20TOLTECS: Forgot script.cpp.Benjamin Haisch
And some tests for menu & movie player in toltecs.cpp.
2011-11-20TOLTECS: - Merged input.cpp with toltecs.cppBenjamin Haisch
- Kernel function 5 returns a random value; use ScummVM's RNG
2011-11-20TOLTECS: Minor cleanup.Benjamin Haisch
2011-11-20TOLTECS: - Renamed stuff and cleanupsBenjamin Haisch
- Beginnings of the saveload system (incomplete)
2011-11-20TOLTECS: Fixed tabs and formatting.Benjamin Haisch
2011-11-20TOLTECS: Initial checkinEugene Sandulenko