Age | Commit message (Collapse) | Author |
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Also, all the related freeze functions/members.
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This releases all held 'mutexes' when processes die, and keeps
track of the lock count too, just in case.
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instead of erroring out
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At least for now, preloading utility sound effects *is* needed in
ScummVM. And since we now have preloading of both normal and utility
sound effects, I've unstubbed the unloading functions as well.
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This just removes the original code and replaces it with a quickly-
written trivial implementation similar to clone2727's sfx code. It
seems to at least sort of work. :-)
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We'll let our own sound code take care of the RIFF header
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The original paused the game whilst dragging the window, and ScummVM takes care of that automatically.
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