Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-09 | TONY: Remove custom sound CODEC classes | Matthew Hoops | |
We already have our own raw PCM and IMA ADPCM classes that we will use | |||
2012-06-09 | TONY: Rework the way wave files are loaded | Matthew Hoops | |
We'll let our own sound code take care of the RIFF header | |||
2012-06-09 | TONY: Silence some gcc warnings | Matthew Hoops | |
2012-06-09 | TONY: Fix data freeing in LocationPollThread | Paul Gilbert | |
2012-06-09 | TONY: Fix operation of TakeOwnership/ReleaseOwnership | Paul Gilbert | |
2012-06-09 | TONY: Fix the dialogs displayed for the different function keys | Paul Gilbert | |
2012-06-09 | TONY: Fix some calls from globalFree to globalDestroy | Paul Gilbert | |
2012-06-09 | TONY: Fixes for deallocating MPC and MPAL data | Paul Gilbert | |
2012-06-09 | TONY: Properly free dialog commands during loading when there is duplicates | Paul Gilbert | |
2012-06-09 | TONY: Properly free items during loading when there is duplicates | Paul Gilbert | |
2012-06-09 | TONY: Added more freeing of MPC data when the game ends | Paul Gilbert | |
2012-06-09 | TONY: Rename more globals | Strangerke | |
2012-06-09 | TONY: Added code to free parsed MPC file data when the game ends | Paul Gilbert | |
2012-06-08 | TONY: Fixed sign of block identifier constant | Paul Gilbert | |
2012-06-08 | TONY: Refactored the memory manager to increase performance | Paul Gilbert | |
2012-06-08 | TONY: start renaming globals | Strangerke | |
2012-06-07 | TONY: Some more renaming | Strangerke | |
2012-06-07 | TONY: Fix to correctly show the loading screen at the start of the game | Paul Gilbert | |
2012-06-07 | Merge branch 'tony' into tony | Paul Gilbert | |
2012-06-07 | TONY: Rename variables and functions in utils.h | Strangerke | |
2012-06-07 | TONY: Rename variables and functions in loc.h and tonychar.h | Strangerke | |
2012-06-06 | TONY: Added sub-folders for full English game and revised detection entry | Paul Gilbert | |
2012-06-06 | TONY: Rename variables and functions in inventory.h | Strangerke | |
That fixes the regression in the credits | |||
2012-06-06 | TONY: More renaming | Strangerke | |
2012-06-06 | TONY: Rename variables and functions in game.h | Strangerke | |
2012-06-05 | TONY: Some renaming | Strangerke | |
2012-06-05 | TONY: Some more renaming | Strangerke | |
2012-06-05 | TONY: Rename variables and functions in adv.h | Strangerke | |
2012-06-05 | TONY: Rename variables and functions in gfxengine.h | Strangerke | |
2012-06-05 | TONY: Rename variables and functions in input.h | Strangerke | |
2012-06-04 | TONY: Fix english CD detection entry. | D G Turner | |
2012-06-04 | TONY: Rename variables and functions in tony.h | Strangerke | |
2012-06-04 | TONY: Modify detection in order to use roasted.mpc too. Add French, German, ↵ | Strangerke | |
Italian and Polish versions. This also breaks the English game detection. To be fixed! | |||
2012-06-03 | TONY: Workaround for hang on title screen if you click with a y = 0 | Paul Gilbert | |
2012-06-02 | TONY: Extra initialisation of globals | Paul Gilbert | |
2012-06-02 | TONY: Fix memory leak when game exited whilst credits are active | Paul Gilbert | |
2012-06-02 | TONY: Fix Valgrind warnings of checks on uninitialised variables | Paul Gilbert | |
2012-06-02 | TONY: Fixed memory leaks with the Options screen | Paul Gilbert | |
2012-06-02 | TONY: Correcting full english version detection entries. | D G Turner | |
Though the CD contains installshield cabinets, these don't contain the required datafiles. These are instead already found on the CD in the directories named "Music", "Voices" and "Roasted". The last of these contains the main datafiles and executables. It appears the installshield cabinet format here is using a rare "external" link format pointing to the files and folders on the CD. Since the files are on the CD anyway, the "compressed" entry is not required. However, the detection entry is likely to need some more changes to support detection of these in the original CD folder structure.. | |||
2012-06-02 | TONY: Removed redundant vdb mutex | Paul Gilbert | |
2012-06-02 | TONY: Add detection entries for full english game release. | D G Turner | |
Also, now versions using uncompressed game data will be marked with "Extracted" in the launcher detection description. This should help in detecting any performance issues in future bug reports from user using compressed vs. extracted game data. | |||
2012-06-02 | TONY: Remove TEMPORARY_DISABLED define from detection tables. | D G Turner | |
2012-06-02 | TONY: Fix compiler warning of not using a deferenced pointer | Paul Gilbert | |
2012-05-28 | TONY: Add support for using the compressed version of the demo | Matthew Hoops | |
2012-05-24 | TONY: Fix type casting in LetterLength method | Paul Gilbert | |
2012-05-23 | TONY: Some more code formatting | Strangerke | |
2012-05-21 | TONY: Some more code formatting | Strangerke | |
2012-05-22 | TONY: Implemented ScummVM debugger, with an initial 'scene' command | Paul Gilbert | |
2012-05-21 | TONY: Improve the screen wipe logic. | Paul Gilbert | |
The circular area now properly reaches to the edge of the screen when changing scenes. | |||
2012-05-21 | TONY: Removed redundant pause code. | Paul Gilbert | |
The original paused the game whilst dragging the window, and ScummVM takes care of that automatically. |