Age | Commit message (Collapse) | Author |
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It wasn't used in the original engine either.
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Wait until after we have the destination rect. Unfortunately, this
does not fix any of the graphical glitches during the intro.
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This is cosmetic, just to keep the detector from saying that Tony
Tough is a DOS game.
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Apparently, in this case the cursor is updated before _precalcTable
has been created. Added safeguard against that.
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This works by adding a wrapper function for copyRectToScreen(). As
far as the engine is concerned, it still draws everything in color.
The mouse cursors are still in color, but that can be fixed later.
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on-screen
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The loop uses _ctx->msg, so don't delete it until the loop is done.
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This just removes the original code and replaces it with a quickly-
written trivial implementation similar to clone2727's sfx code. It
seems to at least sort of work. :-)
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implementation
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In the original, after moving to the door, the game scripts have Tony start immediately moving back to the desk. Unfortunately, they didn't realise that the _hEndOfPath event would still be briefly set from finishing the walk to the door, so the game didn't wait until Tony had reached the desk to start the conversation.
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eriktorbjorn)
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