Age | Commit message (Collapse) | Author |
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This was needed due to the unecessary protected shadow variable
hiding the Engine superclass _system member variable.
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Idle animation was reset every frame when changing facing point.
Fix also Drew description when right-clicking on Flux
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Some backends may break as I only compiled SDL
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Added dirty rects
Reduced the max FPS from 60 to 30
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Caps'ed the filenames, even if it should not matter normally
svn-id: r55714
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- Can't skip the videos with left button anymore, now the Nefarius video on the
TV is played normally and not skipped.
- Last video playback 2x too big in height.
svn-id: r55662
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Rewrote the Z-order management, it's now very close to the original code
svn-id: r55650
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In the castle, Drew disappeared if you clicked twice on the closed door.
svn-id: r55649
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Drew does not disappear anymore in the barn when filling his can.
Slowed down the talk animations a bit
svn-id: r55626
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Bug #3166533: "TOON: crashes when leaving room"
svn-id: r55621
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svn-id: r55042
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Mainly leaks in audio and animations
svn-id: r54223
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Smoothing direction changes. Still needs to be polished though.
svn-id: r54221
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These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a few still remain.
svn-id: r54185
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These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain.
svn-id: r54136
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svn-id: r54031
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When the game was in a close up, cmd_Set_Mouse_Pos was setting
a out-of-window mouse position.
svn-id: r53866
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Used to rescale the knight animation when the knight
is moved around the room in Chapter 2
svn-id: r53865
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Happened when the flag 0x20 was set in Init_Scene_Anim
It says to use the background layer system
svn-id: r53836
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For example used in arcade playing sounds, lullaby music,
toilet game win sound effects...
svn-id: r53834
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Bug #3089974: "TOON: Two Drews when exiting King's bedroom"
Bug #3086015: "TOON: Woof doesn't idle correctly"
Most talking animation bugs are fixed with this.
The mouse is now hidden when entering a room.
svn-id: r53706
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Bug #3085969: "TOON: Missing dialogue for Palace guards dance"
Bug #3085969: "TOON: Missing dialogue for Palace Guards sequence"
svn-id: r53543
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Added templates to MAX & MIN functions. Correct usage of OpcodeV2(instead of Opcode)
Match implementation with function definition. (int32 is not == int on all platforms)
svn-id: r53401
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svn-id: r53129
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svn-id: r53098
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svn-id: r53089
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svn-id: r53087
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