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authorJohannes Schickel2010-10-09 11:11:26 +0000
committerJohannes Schickel2010-10-09 11:11:26 +0000
commiteef9f7b57b493cfb7712fd47cb961d16e8ce878d (patch)
tree956c6c3b07a9c37495d437c3718485cf4188c72d /engines/toon/script_func.cpp
parent20e6baca22dad668a71f6632b570dc73d5548521 (diff)
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TOON: Ran astyle over the toon engine (+ some manual corrections).
svn-id: r53098
Diffstat (limited to 'engines/toon/script_func.cpp')
-rw-r--r--engines/toon/script_func.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp
index e2842e0e6b..724f120755 100644
--- a/engines/toon/script_func.cpp
+++ b/engines/toon/script_func.cpp
@@ -388,7 +388,7 @@ int32 ScriptFunc::sys_Cmd_Set_Initial_Location(EMCState *state) {
}
int32 ScriptFunc::sys_Cmd_Make_Line_Non_Walkable(EMCState *state) {
- _vm->makeLineNonWalkable(stackPos(0),stackPos(1),stackPos(2),stackPos(3));
+ _vm->makeLineNonWalkable(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
// we have to store some info for savegame
_vm->getSaveBufferStream()->writeSint16BE(2); // 2 = sys_Cmd_Make_Line_Non_Walkable
@@ -400,7 +400,7 @@ int32 ScriptFunc::sys_Cmd_Make_Line_Non_Walkable(EMCState *state) {
}
int32 ScriptFunc::sys_Cmd_Make_Line_Walkable(EMCState *state) {
- _vm->makeLineWalkable(stackPos(0),stackPos(1),stackPos(2),stackPos(3));
+ _vm->makeLineWalkable(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
// we have to store some info for savegame
_vm->getSaveBufferStream()->writeSint16BE(3); // 3 = sys_Cmd_Make_Line_Walkable
@@ -784,7 +784,7 @@ int32 ScriptFunc::sys_Cmd_Get_Mouse_Y(EMCState *state) {
}
int32 ScriptFunc::sys_Cmd_Fade_Palette(EMCState *state) {
- debugC(0,0xfff, "fadePalette %d %d", stackPos(0),stackPos(1));
+ debugC(0, 0xfff, "fadePalette %d %d", stackPos(0), stackPos(1));
return 0;
}
@@ -829,8 +829,8 @@ int32 ScriptFunc::sys_Cmd_Draw_Scene_Anim_WSA_Frame_To_Back(EMCState *state) {
// we have to store some info for savegame
_vm->getSaveBufferStream()->writeSint16BE(1); // 1 = Draw_Scene_Anim_WSA_Frame_To_Back
_vm->getSaveBufferStream()->writeSint16BE(frame);
- _vm->getSaveBufferStream()->writeSint16BE(strlen(sceneAnim->_animInstance->getAnimation()->_name)+1);
- _vm->getSaveBufferStream()->write(sceneAnim->_animInstance->getAnimation()->_name, strlen(sceneAnim->_animInstance->getAnimation()->_name)+1);
+ _vm->getSaveBufferStream()->writeSint16BE(strlen(sceneAnim->_animInstance->getAnimation()->_name) + 1);
+ _vm->getSaveBufferStream()->write(sceneAnim->_animInstance->getAnimation()->_name, strlen(sceneAnim->_animInstance->getAnimation()->_name) + 1);
_vm->getSaveBufferStream()->writeSint16BE(sceneAnim->_animInstance->getX());
_vm->getSaveBufferStream()->writeSint16BE(sceneAnim->_animInstance->getY());
_vm->getSaveBufferStream()->writeSint16BE(sceneAnim->_animInstance->getZ());
@@ -905,7 +905,6 @@ int32 ScriptFunc::sys_Cmd_Init_Scene_Anim(EMCState *state) {
_vm->getAnimationManager()->addInstance(sceneAnim->_animInstance);
-
debugC(0, 0xfff, "Init Anim %s %d %d %d %d %d %d %d %d %d %d %d %d %d\n", GetText(12, state), stackPos(0), stackPos(1), stackPos(2), stackPos(3),
stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPos(12));
@@ -979,7 +978,7 @@ int32 ScriptFunc::sys_Cmd_Draw_Scene_Anim_WSA_Frame(EMCState *state) {
else if (animId == 20 || animId == 15 || animId == 21 || animId == 16 || animId == 17 || animId == 18)
_vm->pauseSceneAnimationScript(_vm->getCurrentUpdatingSceneAnimation(), 1);
}
-
+
if (_vm->state()->_currentScene == 29) {
if (animId == 16 || animId == 26 || animId == 36)
_vm->pauseSceneAnimationScript(_vm->getCurrentUpdatingSceneAnimation(), 2);
@@ -1004,7 +1003,7 @@ int32 ScriptFunc::sys_Cmd_Run_Actor_Default_Script(EMCState *state) {
int32 ScriptFunc::sys_Cmd_Set_Location_Data(EMCState *state) {
// initial setup of locations
int32 locationId = stackPos(0);
- debugC(0,0, "setlocationdata(%d) %s %x %s %s %d %d", locationId, GetText(1,state), stackPos(2), GetText(3,state), GetText(4,state), stackPos(5),stackPos(6));
+ debugC(0, 0, "setlocationdata(%d) %s %x %s %s %d %d", locationId, GetText(1, state), stackPos(2), GetText(3, state), GetText(4, state), stackPos(5), stackPos(6));
strcpy(_vm->state()->_locations[locationId]._name, GetText(1, state));
strcpy(_vm->state()->_locations[locationId]._music, GetText(3, state));
strcpy(_vm->state()->_locations[locationId]._cutaway, GetText(4, state));
@@ -1092,7 +1091,7 @@ int32 ScriptFunc::sys_Cmd_Say_Line(EMCState *state) {
}
int32 ScriptFunc::sys_Cmd_Knight_Puzzle_Get_Coord(EMCState *state) {
- static uint16 knightCoords[] = {
+ static const uint16 knightCoords[] = {
0x327, 0x0fa, 0x354, 0x0f8, 0x383, 0x0f4, 0x3a4, 0x0f0, 0x3d3, 0x0ed,
0x3fd, 0x0ef, 0x2fe, 0x12d, 0x2fe, 0x12d, 0x310, 0x109, 0x349, 0x103,
0x378, 0x103, 0x3a4, 0x102, 0x3d5, 0x102, 0x403, 0x103, 0x2fe, 0x12d,