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authorstrangerke2011-03-10 00:25:29 +0100
committerstrangerke2011-03-10 00:25:29 +0100
commitcf657d09e84f41ff8234f26e6086c48dfb2e8fb4 (patch)
tree83f9c5c0d9daa29ff4d6794347b58c15b6c84a7c /engines/toon/script_func.cpp
parent6fd6291390883506889420564f758590689b1864 (diff)
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TOON: Janitorial: Suppress blanks at end of lines
Diffstat (limited to 'engines/toon/script_func.cpp')
-rw-r--r--engines/toon/script_func.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp
index 84225ec76b..4687b88af9 100644
--- a/engines/toon/script_func.cpp
+++ b/engines/toon/script_func.cpp
@@ -461,7 +461,7 @@ int32 ScriptFunc::sys_Cmd_Actor_Talks(EMCState *state) {
}
int32 ScriptFunc::sys_Cmd_Say_Lines(EMCState *state) {
-
+
// WORKAROUND: In the scene 4 (Castle), if you click twice on the closed door, Drew disappears
// the script makes him disappear for the custom animation and not reappear.
if (_vm->state()->_currentScene == 4 && stackPos(1) == 562) {
@@ -491,7 +491,7 @@ int32 ScriptFunc::sys_Cmd_Empty_Inventory(EMCState *state) {
int32 ScriptFunc::sys_Cmd_Set_Anim_Scale_Size(EMCState *state) {
int32 animID = stackPos(0);
int32 scale = stackPos(1);
-
+
SceneAnimation *sceneAnim = _vm->getSceneAnimation(animID);
if (sceneAnim) {
sceneAnim->_animInstance->setUseMask(true);
@@ -939,7 +939,7 @@ int32 ScriptFunc::sys_Cmd_Init_Scene_Anim(EMCState *state) {
sceneAnim->_animInstance->setAnimationRange(stackPos(11), stackPos(11));
sceneAnim->_animInstance->setFrame(stackPos(11));
-
+
debugC(0, 0xfff, "Init Anim %s %d %d %d %d %d %d %d %d %d %d %d %d %d\n", GetText(12, state), stackPos(0), stackPos(1), stackPos(2), stackPos(3),
stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPos(12));