aboutsummaryrefslogtreecommitdiff
path: root/engines/toon/script_func.cpp
AgeCommit message (Collapse)Author
2011-10-07TOON: Fix Flux jumpy animation when imprisonedsylvaintv
Idle animation was reset every frame when changing facing point. Fix also Drew description when right-clicking on Flux
2011-09-08JANITORIAL: Fix some formatting glitches in gob, hugo and toonStrangerke
2011-06-02TOON: Remove all instances of s(n)printfMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-03-13TOON: Add more dirtyRect checkssylvaintv
2011-03-10TOON: Cleanupstrangerke
2011-03-10TOON: Janitorial: Suppress blanks at end of linesstrangerke
2011-03-08TOON: Decrease CPU usagesylvaintv
Added dirty rects Reduced the max FPS from 60 to 30
2011-02-01TOON: Remove misc/ from paths since it's in global foldersSylvain Dupont
Caps'ed the filenames, even if it should not matter normally svn-id: r55714
2011-01-30TOON: Fixes two movie issuesSylvain Dupont
- Can't skip the videos with left button anymore, now the Nefarius video on the TV is played normally and not skipped. - Last video playback 2x too big in height. svn-id: r55662
2011-01-30TOON: Fix the last known z-order issuesSylvain Dupont
Rewrote the Z-order management, it's now very close to the original code svn-id: r55650
2011-01-30TOON: More Drew visibility fixesSylvain Dupont
In the castle, Drew disappeared if you clicked twice on the closed door. svn-id: r55649
2011-01-29TOON: Add workarounds in transformed barn sceneSylvain Dupont
Drew does not disappear anymore in the barn when filling his can. Slowed down the talk animations a bit svn-id: r55626
2011-01-29TOON: Fixed crash of bug #3166533Sylvain Dupont
Bug #3166533: "TOON: crashes when leaving room" svn-id: r55621
2010-12-26TOON: Fix problem when exiting the king caveSylvain Dupont
svn-id: r55042
2010-11-13TOON: Fix more memory leaksSylvain Dupont
Mainly leaks in audio and animations svn-id: r54223
2010-11-13TOON: Walk animation improvedSylvain Dupont
Smoothing direction changes. Still needs to be polished though. svn-id: r54221
2010-11-10TOON: Even more corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a few still remain. svn-id: r54185
2010-11-08TOON: Further corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain. svn-id: r54136
2010-11-01ENGINES: Replace many printfs by warning/debug/debugNMax Horn
svn-id: r54031
2010-10-26TOON: Fix SetMousePos wrong positionSylvain Dupont
When the game was in a close up, cmd_Set_Mouse_Pos was setting a out-of-window mouse position. svn-id: r53866
2010-10-26TOON: Implement cmd_Set_Anim_Scale_SizeSylvain Dupont
Used to rescale the knight animation when the knight is moved around the room in Chapter 2 svn-id: r53865
2010-10-25TOON: Fixed some Z-order issues for animationsSylvain Dupont
Happened when the flag 0x20 was set in Init_Scene_Anim It says to use the background layer system svn-id: r53836
2010-10-25TOON: Implemented Ambient SFXSylvain Dupont
For example used in arcade playing sounds, lullaby music, toilet game win sound effects... svn-id: r53834
2010-10-22TOON: Fixed Bug #3089974 and #3086015Sylvain Dupont
Bug #3089974: "TOON: Two Drews when exiting King's bedroom" Bug #3086015: "TOON: Woof doesn't idle correctly" Most talking animation bugs are fixed with this. The mouse is now hidden when entering a room. svn-id: r53706
2010-10-16TOON: Fix bugs #3085967 and #3085969 about guards danceSylvain Dupont
Bug #3085969: "TOON: Missing dialogue for Palace guards dance" Bug #3085969: "TOON: Missing dialogue for Palace Guards sequence" svn-id: r53543
2010-10-13TOON: Updated code to build properly for WINSCW and GCCE(symbian)Lars Persson
Added templates to MAX & MIN functions. Correct usage of OpcodeV2(instead of Opcode) Match implementation with function definition. (int32 is not == int on all platforms) svn-id: r53401
2010-10-10TOON: Fix fast animation "Ready" on Sweetfighter gameSylvain Dupont
svn-id: r53129
2010-10-09TOON: Ran astyle over the toon engine (+ some manual corrections).Johannes Schickel
svn-id: r53098
2010-10-08TOON: Normalized include pathsEugene Sandulenko
svn-id: r53089
2010-10-08TOON: Merged Toon engine to ScummVM trunkEugene Sandulenko
svn-id: r53087