Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-07 | TOON: Enforce code formatting guidelines | Adrian Frühwirth | |
2017-11-10 | ALL: Fix misuse of comma operator | Colin Snover | |
2014-02-18 | TOON: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-10-30 | TOON: replace strncpy by strlcpy as suggested by LordHoto | Strangerke | |
2013-10-30 | TOON: Fix CID 1002425, 1002426, 1003214 | Strangerke | |
2012-07-07 | TOON: Remove unecessary getSystem() function. | D G Turner | |
This was needed due to the unecessary protected shadow variable hiding the Engine superclass _system member variable. | |||
2011-10-07 | TOON: Fix Flux jumpy animation when imprisoned | sylvaintv | |
Idle animation was reset every frame when changing facing point. Fix also Drew description when right-clicking on Flux | |||
2011-09-08 | JANITORIAL: Fix some formatting glitches in gob, hugo and toon | Strangerke | |
2011-06-02 | TOON: Remove all instances of s(n)printf | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-03-13 | TOON: Add more dirtyRect checks | sylvaintv | |
2011-03-10 | TOON: Cleanup | strangerke | |
2011-03-10 | TOON: Janitorial: Suppress blanks at end of lines | strangerke | |
2011-03-08 | TOON: Decrease CPU usage | sylvaintv | |
Added dirty rects Reduced the max FPS from 60 to 30 | |||
2011-02-01 | TOON: Remove misc/ from paths since it's in global folders | Sylvain Dupont | |
Caps'ed the filenames, even if it should not matter normally svn-id: r55714 | |||
2011-01-30 | TOON: Fixes two movie issues | Sylvain Dupont | |
- Can't skip the videos with left button anymore, now the Nefarius video on the TV is played normally and not skipped. - Last video playback 2x too big in height. svn-id: r55662 | |||
2011-01-30 | TOON: Fix the last known z-order issues | Sylvain Dupont | |
Rewrote the Z-order management, it's now very close to the original code svn-id: r55650 | |||
2011-01-30 | TOON: More Drew visibility fixes | Sylvain Dupont | |
In the castle, Drew disappeared if you clicked twice on the closed door. svn-id: r55649 | |||
2011-01-29 | TOON: Add workarounds in transformed barn scene | Sylvain Dupont | |
Drew does not disappear anymore in the barn when filling his can. Slowed down the talk animations a bit svn-id: r55626 | |||
2011-01-29 | TOON: Fixed crash of bug #3166533 | Sylvain Dupont | |
Bug #3166533: "TOON: crashes when leaving room" svn-id: r55621 | |||
2010-12-26 | TOON: Fix problem when exiting the king cave | Sylvain Dupont | |
svn-id: r55042 | |||
2010-11-13 | TOON: Fix more memory leaks | Sylvain Dupont | |
Mainly leaks in audio and animations svn-id: r54223 | |||
2010-11-13 | TOON: Walk animation improved | Sylvain Dupont | |
Smoothing direction changes. Still needs to be polished though. svn-id: r54221 | |||
2010-11-10 | TOON: Even more corrections to close memory leaks. | David Turner | |
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a few still remain. svn-id: r54185 | |||
2010-11-08 | TOON: Further corrections to close memory leaks. | David Turner | |
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain. svn-id: r54136 | |||
2010-11-01 | ENGINES: Replace many printfs by warning/debug/debugN | Max Horn | |
svn-id: r54031 | |||
2010-10-26 | TOON: Fix SetMousePos wrong position | Sylvain Dupont | |
When the game was in a close up, cmd_Set_Mouse_Pos was setting a out-of-window mouse position. svn-id: r53866 | |||
2010-10-26 | TOON: Implement cmd_Set_Anim_Scale_Size | Sylvain Dupont | |
Used to rescale the knight animation when the knight is moved around the room in Chapter 2 svn-id: r53865 | |||
2010-10-25 | TOON: Fixed some Z-order issues for animations | Sylvain Dupont | |
Happened when the flag 0x20 was set in Init_Scene_Anim It says to use the background layer system svn-id: r53836 | |||
2010-10-25 | TOON: Implemented Ambient SFX | Sylvain Dupont | |
For example used in arcade playing sounds, lullaby music, toilet game win sound effects... svn-id: r53834 | |||
2010-10-22 | TOON: Fixed Bug #3089974 and #3086015 | Sylvain Dupont | |
Bug #3089974: "TOON: Two Drews when exiting King's bedroom" Bug #3086015: "TOON: Woof doesn't idle correctly" Most talking animation bugs are fixed with this. The mouse is now hidden when entering a room. svn-id: r53706 | |||
2010-10-16 | TOON: Fix bugs #3085967 and #3085969 about guards dance | Sylvain Dupont | |
Bug #3085969: "TOON: Missing dialogue for Palace guards dance" Bug #3085969: "TOON: Missing dialogue for Palace Guards sequence" svn-id: r53543 | |||
2010-10-13 | TOON: Updated code to build properly for WINSCW and GCCE(symbian) | Lars Persson | |
Added templates to MAX & MIN functions. Correct usage of OpcodeV2(instead of Opcode) Match implementation with function definition. (int32 is not == int on all platforms) svn-id: r53401 | |||
2010-10-10 | TOON: Fix fast animation "Ready" on Sweetfighter game | Sylvain Dupont | |
svn-id: r53129 | |||
2010-10-09 | TOON: Ran astyle over the toon engine (+ some manual corrections). | Johannes Schickel | |
svn-id: r53098 | |||
2010-10-08 | TOON: Normalized include paths | Eugene Sandulenko | |
svn-id: r53089 | |||
2010-10-08 | TOON: Merged Toon engine to ScummVM trunk | Eugene Sandulenko | |
svn-id: r53087 |