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2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now.
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-12TOON: Fix bug #3467139 with russian version crashsylvaintv
Bug #3467139: "TOON: Russian Version Crashes" A frame is corrupted in an localized animation Moved the check before the Rect creation.
2012-02-12TOON: Add russian version detectionsylvaintv
2011-12-08TOON: Replace usage of 'goto'.D G Turner
2011-11-27JANITORIAL: Remove extra semicolons.Christoph Mallon
2011-11-27TOON: Clean up Common::String usageWillem Jan Palenstijn
Thanks to Sylvain for testing.
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-10-24TOON: After discussion with clone2727 and eriktorbjorn, remove ↵Strangerke
GUIO_NOASPECT from Toonstruck
2011-10-23LAUNCHER: Add GUIO_NOASPECT to ToonstruckStrangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-07TOON: Fix Flux jumpy animation when imprisonedsylvaintv
Idle animation was reset every frame when changing facing point. Fix also Drew description when right-clicking on Flux
2011-09-08JANITORIAL: Fix some formatting glitches in gob, hugo and toonStrangerke
2011-08-14Merge pull request #56 from zeldin/toon-path-dynamicEugene Sandulenko
TOON: Grow size of path finding heap dynamically
2011-08-07GRAPHICS: Simplify the interface of Graphics::loadThumbnail().Christoph Mallon
Now it returns the Surface, so the caller does not need to create one and pass it.
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-07-21TOON: Grow size of path finding heap dynamicallyMarcus Comstedt
2011-07-21TOON: Fix off-by-one use of path heap arrayMarcus Comstedt
The first element of the _data array in PathFindingHeap was never used, fix that.
2011-07-20TOON: Cleanup and Memory Usage Reduction fixes in PathFinding Heap.D G Turner
This halves the size of the pathifnding heap, but adds warnings if push() is attempted on a full heap.
2011-07-12TOON: Fix default walk to object with screen scrollingsylvaintv
Bug #3363119: "Toon: Player desapear when you use a object in pepper plant"
2011-07-09TOON: Fix rare palette glitch during one frame after cutscenesylvaintv
2011-07-09TOON: Fixed palette problem in LoadPicturesylvaintv
Bug #3325272: "Toonstruck (Spanish) Bad Graphic in squirrel book" Was a "full" palette in spanish and a "half" palette in english version. Made it choose the good mode automatically based on color count.
2011-07-09TOON: Fix bad character visibility after restoresylvaintv
Bug #3307195: "TOON: Two instances of Flux Wildly"
2011-06-27TOON: Add delay to inventory rendering loop. Uses a bit less CPU now.eriktorbjorn
2011-06-26TOON: Fix the bottom pixels of text being cut offeriktorbjorn
It's a dirty rect problem. The computeSize() function needs to take into consideration that the glyph may be offset, so it's not enough to just look at its size. For now, I'm assuming that this is only a problem with characters that stick out below the base line, so that's all this patch tries to fix. Let's see if that's enough.
2011-06-23TSAGE: Allocate resource decoding buffer on the heapJulien
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-14DETECTOR: Treat file based fallback like any other fallback methodMax Horn
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10TOON: Reduce header dependenciesMax Horn
2011-06-10TOON: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-06TOON: Tidy up decodeADPCM.Alyssa Milburn
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-06-02TOON: Remove all instances of s(n)printfMax Horn
2011-06-01TOON: Fix crash #3308220sylvaintv
Bug #3308220: "Crashes" Added clipping to magnifier effect
2011-05-25TOON: Remove unused variableMax Horn
2011-05-17TOON: Use RandomSource instead of rand()Max Horn
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-04-28TOON: Reduced fragmentation by using a fixed value for pathfinding allocationBluddy
Toon makes some rather big allocations for pathfinding, alternating between 3MB and 6MB). In small devices, this creates really bad fragmentation which can cause crashes. I set the size at a fixed 6MB.
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-23TOON: fix main title crash - Bug #3291725 fixedsylvaintv
Bug #3291725: "TOON: Crash on the title screen"
2011-04-17TOON: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17TOON: Fix Flux staying outside of the dressing roomsylvaintv
2011-04-17TOON: Fix dirty rect issues with fontssylvaintv
2011-04-17TOON: Fix palette issues in alligators scenesylvaintv
Bug #3264989: "TOON: Palette problems"