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2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-09TOON: Fix unintialized variables. Fix CID 1002424Strangerke
2013-11-09TOON: Fix uninitialized variable in audio. CID 1002729Strangerke
2013-10-30TOON: For consistency, replace the remaining strncpy by strlcpyStrangerke
2013-10-30TOON: replace strncpy by strlcpy as suggested by LordHotoStrangerke
2013-10-30TOON: Fix CID 1002728, 1002729, 1003215, 1002731, 1002730Strangerke
2013-10-30TOON: Fix CID 1004156Strangerke
2013-10-30TOON: Fix CID 1002430, 1002431, 1002727Strangerke
2013-10-30TOON: Fix CID 1002427, 1002428, 1002429Strangerke
2013-10-30TOON: Fix CID 1002425, 1002426, 1003214Strangerke
2013-10-29TOON: Fix CID 1002424Strangerke
2013-08-03TOON: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TOON: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-06-30TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking foreversylvaintv
Canceled old character setFacing when a new one is issued during the character rotation. Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever"
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-29TOON: Fix logical branch error. CID 1004062Eugene Sandulenko
2013-04-27TOON: Fix Uninitialized scalar variable CID 1003172, 1003173, 1003175, 1003176Strangerke
2013-04-25TOON: Fix memory leakWillem Jan Palenstijn
2013-04-18ENGINES: Silence clang warning about unused private member _vmMax Horn
This affects the Console / debugger classes of multiple engines. An alternative solution would have been to remove the unused _vm member vars. However, it seems likely that in the future, the _vm member could be useful for methods added to the console. So instead, we add a simple assert(_vm) to silence the clang warning.
2013-01-13TOON: Fix return value of saveGameState/loadGameState.Johannes Schickel
Formerly both returned an error, when the saving/loading succeeded, and success when it didn't. This fixes an incorrect dialog appearing when saving or loading via the GMM.
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-08-26Merge pull request #268 from clone2727/video-rewriteMatthew Hoops
VideoDecoder upgrade & partial rewrite
2012-08-16VIDEO: Remove setSystemPalette()Matthew Hoops
2012-07-29Merge pull request #252 from DrMcCoy/detector_public_reportUnknownJohannes Schickel
DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes
2012-07-25TOON: Fix delete[] formatting.Johannes Schickel
2012-07-23VIDEO: Rewrite SmackerDecoder to use the new APIMatthew Hoops
2012-07-07TOON: Remove unecessary getSystem() function.D G Turner
This was needed due to the unecessary protected shadow variable hiding the Engine superclass _system member variable.
2012-07-03TOON: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-06-29TOON: Correct mismatched method definition against prototype.D G Turner
Fixes bug #3539018 - "Toon: AmigaOS4 Compiler error in anim.cpp"
2012-06-28TOON: Replace remaining int32 x,y,w and h coordinates with int16.D G Turner
2012-06-27DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizesSven Hesse
Since we need a FSNode parent for Mac resource forks, we need to change signature of detectGameFilebased(), too.
2012-06-25TOON: Fix bug #3533291 - Crash in Russian Versionsylvaintv
The Russian-localized version of an animation contained an empty frame, added a check to skip the rendering. Bug #3533291: "TOON: Russian Version Crash at Voice Scanner"
2012-06-16TOON: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-15TOON: Simplify code in Animation::drawFrameWithMaskAndScale().D G Turner
2012-06-14TOON: Fix two latent off-by-one errors in Character Class.D G Turner
These were exposed by assertions from Common::Array usage.
2012-06-14Merge branch 'toon-RAM-reduction'D G Turner
2012-06-14TOON: Change Pathfinding weight buffers to uint16.D G Turner
This should result in a significant saving in RAM usage. Have added warning outputs if the weights exceed the maximum limit.
2012-06-14TOON: Replace Character _currentPath static buffers with Common::Array.D G Turner
2012-06-14TOON: Migrate Character API x,y coordinates and subclasses to int16.D G Turner
This harmonises the usage with Common::Point.
2012-06-10TOON: Minor type fixes and cleanups in Pathfinding class.D G Turner
2012-06-10TOON: Migrate Pathfinding Path Buffers to Common::Point.D G Turner
This removes the need for i32Point, which used int32, instead of the int16 of Common::Point. Since the co-ordinates passed in are in int16, this is safe. Tested with no regressions. Also, removed return value from walkLine function as it always returned true.
2012-06-10TOON: Migrate Pathfinding API x,y coordinates to int16.D G Turner
This harmonises the usage with Common::Point.
2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now.
2012-06-09TOON: Minor cleanups in Pathfinding class. No functional change.D G Turner
2012-06-09TOON: Replace Pathfinding retPath static buffers with Common::Array.D G Turner
2012-06-09TOON: Replace Pathfinding _tempPath static buffers with Common::Array.D G Turner
2012-06-07TOON: Further cleanup to Pathfinding Class.D G Turner
Removal of some unused variables, logical reordering of functions and minor changes to reduce minor duplication. No functional changes.