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2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-19COMMON: Cleanup EventRecorderMax Horn
svn-id: r54355
2010-11-13TOON: Fix free/malloc mismatchSylvain Dupont
svn-id: r54224
2010-11-13TOON: Fix more memory leaksSylvain Dupont
Mainly leaks in audio and animations svn-id: r54223
2010-11-13TOON: Fixed menu music leakSylvain Dupont
svn-id: r54222
2010-11-13TOON: Walk animation improvedSylvain Dupont
Smoothing direction changes. Still needs to be polished though. svn-id: r54221
2010-11-12TOON: Fix audio crashs and more memory leaksSylvain Dupont
svn-id: r54219
2010-11-10TOON: Even more corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a few still remain. svn-id: r54185
2010-11-09TOON: More corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain. svn-id: r54176
2010-11-08TOON: Further corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain. svn-id: r54136
2010-11-07TOON: Fix mismatching new/delete[] on _hotspots.Johannes Schickel
svn-id: r54130
2010-11-07TOON: Cleanup.Johannes Schickel
svn-id: r54129
2010-11-07TOON: Fix debug console by implementing getDebugger.Johannes Schickel
svn-id: r54128
2010-11-07TOON: Corrections to close some memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option. svn-id: r54127
2010-11-07TOON: Added basic debugging console to engineDavid Turner
Since Toon uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. However, the hotkey for this is currently disabled as it causes a segfault. Not sure why. svn-id: r54123
2010-11-07ENGINES: Unify code layout of all ADParams instancesMax Horn
svn-id: r54105
2010-11-04TOON: Fix sound effect archive destroy Sylvain Dupont
Variable not initialized. Crashed when no sound effects were present in the room (Bug fixed thanks to Thomas) svn-id: r54076
2010-11-04TOON: Fix ambient audio destroy in chapter 2Sylvain Dupont
(Thanks to Thomas) svn-id: r54075
2010-11-01ENGINES: Replace many printfs by warning/debug/debugNMax Horn
svn-id: r54031
2010-11-01ENGINES: Get rid of some (f)printfsMax Horn
svn-id: r54011
2010-11-01COMMON: Rename String::printf() to String::format()Max Horn
This is a first step towards getting rid of all uses of regular printf, fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase. The name format() reflects the purpose of the function, and parallels String.format() in Java, boost::format, and others. svn-id: r54004
2010-10-29TOON: Stops all Sfx/voice when exiting a roomSylvain Dupont
Caused crashs when exiting when a sfx or voice was still playing Bug found by Thomas svn-id: r53928
2010-10-28TOON: Fixed some animation glitches for small spritesSylvain Dupont
Fixed problems when the uncompressed is smaller than compressed size Bug fix sent by Thomas It also fixes Bug fix #3086004 : "TOON: Lights above WACME doors incorrect" svn-id: r53908
2010-10-26TOON: Fix SetMousePos wrong positionSylvain Dupont
When the game was in a close up, cmd_Set_Mouse_Pos was setting a out-of-window mouse position. svn-id: r53866
2010-10-26TOON: Implement cmd_Set_Anim_Scale_SizeSylvain Dupont
Used to rescale the knight animation when the knight is moved around the room in Chapter 2 svn-id: r53865
2010-10-25TOON: Fixed some Z-order issues for animationsSylvain Dupont
Happened when the flag 0x20 was set in Init_Scene_Anim It says to use the background layer system svn-id: r53836
2010-10-25TOON: Implemented Ambient SFXSylvain Dupont
For example used in arcade playing sounds, lullaby music, toilet game win sound effects... svn-id: r53834
2010-10-22TOON: Fix conversation freeze in the beginning of chapter 2Sylvain Dupont
A missing talk animation was started svn-id: r53723
2010-10-22TOON: Close correctly sound packsSylvain Dupont
svn-id: r53720
2010-10-22TOON: More talk animation fixesSylvain Dupont
There was a conflict between the idle animation and the talk animation in some cases (showing the chain anim & idle anim in the arcade) svn-id: r53713
2010-10-22TOON: Fix for a small typo in talking stateSylvain Dupont
svn-id: r53710
2010-10-22TOON: Fixed Bug #3089974 and #3086015Sylvain Dupont
Bug #3089974: "TOON: Two Drews when exiting King's bedroom" Bug #3086015: "TOON: Woof doesn't idle correctly" Most talking animation bugs are fixed with this. The mouse is now hidden when entering a room. svn-id: r53706
2010-10-16TOON: Prevent quick load/save when it's not currently possible Sylvain Dupont
svn-id: r53550
2010-10-16TOON: Added most of the remaining Advanced Engine FeaturesSylvain Dupont
Loading/Saving during runtime, Advanced Pausing, Load savestate via launcher, RTL svn-id: r53549
2010-10-16TOON: Implemented the 4 different mute modes for sound/textSylvain Dupont
As specified in the hotkeys screen (music,dialog,sound,text on/off) Sounds are still played but with a volume = 0 (for timing issues) svn-id: r53545
2010-10-16TOON: Fix bugs #3085967 and #3085969 about guards danceSylvain Dupont
Bug #3085969: "TOON: Missing dialogue for Palace guards dance" Bug #3085969: "TOON: Missing dialogue for Palace Guards sequence" svn-id: r53543
2010-10-16TOON: Fix inventory autoclose when the click is too longSylvain Dupont
svn-id: r53542
2010-10-16TOON: Removed useless debug printfSylvain Dupont
svn-id: r53541
2010-10-16TOON: Fixed bug #3085999 with bad mouse button behaviorSylvain Dupont
Bug #3085999: TOON: "Exiting inventory screen loop" Now the events are fired on mouse down instead of on mouse up. svn-id: r53540
2010-10-16TOON: Fixed Bug #3086564 with freezing conversationSylvain Dupont
Bug #3086564: "TOON: Conversation freeze" There was an error in hardcoded conversation flag function Fixed also all endianess problems in conversations svn-id: r53539
2010-10-16TOON: Fixed bug #3086000 there was no magnifier effectSylvain Dupont
Bug #3086000: "TOON: Magnifying glass cursor drawn incorrectly" Zoom magnifier postprocess fx has been implemented svn-id: r53529
2010-10-15TOON: Fixed Bug #3085978 with "Exit Not Defined" appearingSylvain Dupont
Bug #3085978: "TOON: "Exit not defined" when leaving cellar" svn-id: r53521
2010-10-15TOON: Fixed bug #3084738 with loading bottomless bag stateSylvain Dupont
Bug #3084738: "TOON: Vanishing bottomless bag" svn-id: r53520
2010-10-15TOON: readding spanish special chars removed in r53513Martin Kiewitz
svn-id: r53514
2010-10-15TOON: fix Ä umlaut and " char in german version of toonstruckMartin Kiewitz
svn-id: r53513
2010-10-15TOON: Fixed code analysis warning - bug #3087867Filippos Karapetis
svn-id: r53502
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-10-15Add doxygen comment for namespaces of several engines.Max Horn
This is an empty template which ideally engine maintainers would update and complete with concrete information... svn-id: r53481
2010-10-14TOON: Fixed the Spanish special characters.Jordi Vilalta Prat
- Wrap the text to font mapping in a function to give more flexibility. - Add mapping of the opening exclamation and question marks to the common mapping array. - Added a special case for a character already mapped incorrectly in the original interpreter, which seems to conflict with what's required by the other languages. svn-id: r53461
2010-10-14TOON: Fix some labels of the Spanish version.Jordi Vilalta Prat
The solution was suggested by Strangerke after realising it looked like a copy-paste typo from the Russian version. svn-id: r53458