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AgeCommit message (Expand)Author
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
2011-01-21TOUCHE: Fixed Uninitialised Read in first call to ToucheEngine::res_loadBackd...David Turner
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-11-08TOUCHE: Added basic debugging console to engineDavid Turner
2010-11-07ENGINES: Unify code layout of all ADParams instancesMax Horn
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
2010-09-15MIDI: Send a reset MIDI device signal on startup.Johannes Schickel
2010-06-25AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either sel...Florian Kagerer
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
2010-06-17Add detection of original directory structure for Touche.Travis Howell
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
2010-05-04Move DebugChannel related code to new headerMax Horn
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-03-08Tweak makeVOCDiskStreamMax Horn
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-02-03- Rename FlacStream to FLACStream.Johannes Schickel
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...Max Horn
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
2010-01-16Switch most AudioStream factories to use DisposeAfterUse::FlagMax Horn
2010-01-06Adapt TOUCHE to use the new FLAC, Vorbis and MP3 factories (it didn't use any...Johannes Schickel
2010-01-05- Add a new SeekableAudioStream interface. Soon to be used to replace audio s...Johannes Schickel
2009-12-09Changed MidiDriver::createMidi to take a MidiDriverType instead of an intMax Horn
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-08-25TOUCHE: disable flag 777 update (not checked by any scripts)Gregory Montoir
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-14Got rid of some more ioFailed uses (also fixed a potential leak in graphics/f...Max Horn
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-07Make the subtitle settings in Options section of the global main menu optiona...Travis Howell
2009-02-07Fix sound noise regression in CD32 version of Simon the Sorcerer 1.Travis Howell
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
2008-12-13fixed wrong z-reordering when one of the keychars is 0Gregory Montoir
2008-12-13disable GMM save/load when original quit/options dialogs is displayedGregory Montoir
2008-12-07fixed readGameStateDescription() len parameterGregory Montoir
2008-12-07reduced saveload code dupGregory Montoir
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-11Added save/load support from the GMM for the touche engineFilippos Karapetis
2008-11-11add missing version check for compressed sound fileGregory Montoir
2008-11-09- The GMM save dialog is now working for all engines which support the approp...Filippos Karapetis