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path: root/engines/tsage/core.h
AgeCommit message (Expand)Author
2012-01-07TSAGE: R2R - Implement scene 1100Strangerke
2012-01-04TSAGE: R2R - Implement scene 3800.Strangerke
2012-01-04TSAGE: Implemented the changes needed for R2R SceneActor::dispatchPaul Gilbert
2012-01-03TSAGE: Add _field8A to SceneObject, use it in R2R scene 3600Strangerke
2011-12-28TSAGE: Removed virtual keyword from setDetails methodsPaul Gilbert
2011-12-27TSAGE: Centralised all the setDetails methods in the various gamesPaul Gilbert
2011-12-22TSAGE: Give a default value to the second parameter of disableControl(), as f...Strangerke
2011-12-22TSAGE: R2R look/use/talk fields are more appropriate in the SceneHotspot classPaul Gilbert
2011-12-22TSAGE: Moved look/use/talk descriptions to SceneItem class, and implemented R...Paul Gilbert
2011-12-22TSAGE: Implement R2R 2 parameter versions of Player disableControl and enable...Paul Gilbert
2011-12-12TSAGE: Remove unused methodMax Horn
2011-12-11TSAGE: Changed the Player characterIndex int field to be a proper enumPaul Gilbert
2011-11-27JANITORIAL: Remove extra semicolons.Christoph Mallon
2011-11-23TSAGE: R2R - Replace oldSceneNumber by an array, as each character has its ownStrangerke
2011-11-19TSAGE: Properly update user interface when switching between characters in R2RWPaul Gilbert
2011-11-17TSAGE: Added new properties and stubs needed for new R2RW functionalityPaul Gilbert
2011-11-01TSAGE: Added support for semi-transparent dialogs used in R2RWPaul Gilbert
2011-10-31TSAGE: Bugfixes for R2RW scene 125 - ConsolePaul Gilbert
2011-10-31TSAGE: Added skeleton for GeekwadPaul Gilbert
2011-10-30TSAGE: In progress implementation of R2RW scene 125 - ConsolePaul Gilbert
2011-10-28TSAGE: Silence GCC warningTorbjörn Andersson
2011-10-27TSAGE: Implemented walk regions enabling/disabling for Blue ForcePaul Gilbert
2011-10-26TSAGE: Added R2 _shade and _effect fields to scene objects class.Paul Gilbert
2011-10-22TSAGE: Beginnings of support for Return to RingworldPaul Gilbert
2011-10-12TSAGE: Separated the NamedHotspot class into separate versions for Ringworld ...Paul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-09-24TSAGE: Fixed core engine display of background scene objectsPaul Gilbert
2011-09-24TSAGE: Bugfixes and cleanup for Blue Force scene 900Paul Gilbert
2011-09-17TSAGE: Implemented Blue Force scene 390 - City JailPaul Gilbert
2011-09-15TSAGE: Implemented Blue Force scene 830 - Outside Boat RentalsPaul Gilbert
2011-09-12TSAGE: Implemented Scene 800 - Jamison & RyanPaul Gilbert
2011-09-11TSAGE: Reworked item startAction calls from void to bool, to accommodate Blue...Paul Gilbert
2011-09-08TSAGE: Fix fallback item description display for scenesPaul Gilbert
2011-09-08TSAGE: More core functionality needed for Blue ForcePaul Gilbert
2011-09-06TSAGE: Added new walking code for Blue Force that uses flipped horizontal imagesPaul Gilbert
2011-09-05TSAGE: Further user interface fixes, and minor dialog tweaksPaul Gilbert
2011-09-04TSAGE: Implemented missing interface functionality, including gun loading dialogPaul Gilbert
2011-08-31TSAGE: Implemented missing functionality for first game scenePaul Gilbert
2011-08-29TSAGE: Implemented the Blue Force right-click dialogPaul Gilbert
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first i...Paul Gilbert
2011-08-23TSAGE: Started implementation of Blue Force UI classesPaul Gilbert
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
2011-08-14TSAGE: Implemented changes in SequenceManager introduced by Blue ForcePaul Gilbert
2011-08-11TSAGE: Added support for reverse palette fadingPaul Gilbert
2011-06-19Merge remote branch 'remotes/dreammaster/tsage_sound'Paul Gilbert
2011-06-08TSAGE: Try to clarify more pathfinding code.Alyssa Milburn
2011-06-08TSAGE: Comment/clarify some pathfinding code.Alyssa Milburn
2011-05-24TSAGE: Created stub classes for ASound and Sound, and reworked engine to use ...Paul Gilbert
2011-05-14TSAGE: Moved scene creation into the Game class, and separated out the Ringwo...Paul Gilbert