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2011-08-31TSAGE: Implemented missing functionality for first game scenePaul Gilbert
2011-08-29TSAGE: Implemented the Blue Force right-click dialogPaul Gilbert
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first ↵Paul Gilbert
in-game scene
2011-08-23TSAGE: Started implementation of Blue Force UI classesPaul Gilbert
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-14TSAGE: Implemented changes in SequenceManager introduced by Blue ForcePaul Gilbert
2011-08-11TSAGE: Added support for reverse palette fadingPaul Gilbert
2011-06-19Merge remote branch 'remotes/dreammaster/tsage_sound'Paul Gilbert
Conflicts: engines/tsage/ringworld_scenes1.cpp engines/tsage/ringworld_scenes5.cpp engines/tsage/tsage.h
2011-06-08TSAGE: Try to clarify more pathfinding code.Alyssa Milburn
2011-06-08TSAGE: Comment/clarify some pathfinding code.Alyssa Milburn
2011-05-24TSAGE: Created stub classes for ASound and Sound, and reworked engine to use ↵Paul Gilbert
proper named methods
2011-05-14TSAGE: Moved scene creation into the Game class, and separated out the ↵Paul Gilbert
Ringworld demo scene creation to it's own game class
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-08TSAGE: Fix memory leak when exiting whilst any palette rotation is activePaul Gilbert
2011-05-06TSAGE: Initialise player fields to fix Valgrind warningPaul Gilbert
2011-05-04TSAGE: Some more conversions to US Englishmd5
2011-05-04TSAGE: Switched to American English, after the relevant discussion on -devel:md5
serialiser -> serializer synchronise -> synchronize
2011-05-01TSAGE: Fix parameter order in NamedHotspot class methodsPaul Gilbert
2011-05-01TSAGE: Fixed NamedHotspot fields to be synchronised to savegamesPaul Gilbert
2011-04-30TSAGE: Rename setPriority2 to setPriority for disambiguationstrangerke
2011-04-26TSAGE: Implemented loading walk regions for Ringworld CD and Demo #2Paul Gilbert
2011-04-26TSAGE: Gave proper names to several previously unnamed fieldsPaul Gilbert
2011-04-26TSAGE: Implemented scene priority changes introduced in Ringworld CD & ↵Paul Gilbert
Floppy Demo #2
2011-04-25TSAGE: Add virtual destructor to Game class.Johannes Schickel
2011-04-25TSAGE: Added framework for playing the Ringworld demoPaul Gilbert
2011-04-19TSAGE: Reworked the saving code to fix crashesPaul Gilbert
Note that this undoes the recent compilation fix for GCC, since it didn't work. For now, used an explicit void ** conversion as previously suggested.
2011-04-15TSAGE: Changed palette code back to using a byte arrayPaul Gilbert
2011-04-14ALL: colour -> colorMax Horn
2011-04-14TSAGE: Added replacement hierarchy for palette modifier classes that better ↵Paul Gilbert
matches the original
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-13TSAGE: Cleanup custom List usage.Johannes Schickel
This makes the code use Common::List for all cases where synchronization can not be done with tSage::List::synchronise. Furthermore I renamed the custom List class to SynchronisedList to stress its purpose. I also removed clear2, contains and forEach and replaced them with algorithm usage from Common:: or in the case of "contains" replaced them with a simple inline function which uses Common::find.
2011-04-13TSAGE: Change palette code from 4-byte to 3-byte palettesPaul Gilbert
2011-04-13TSAGE: Fix a crash using the new palette effect. It still doesn't show much...strangerke
2011-04-12TSAGE: Implement most of the scene 9900. New palette animation is currently ↵strangerke
broken, to be fixed
2011-04-09Merge branch 'tsage' of http://github.com/dreammaster/scummvmstrangerke
2011-04-09TSAGE: Cleanup: rename quickInit() methods into setup() for naming consistencystrangerke
2011-04-09TSAGE: move SceneObject3 and 4 to scenes8 and 10, rename them their unknown ↵strangerke
fields, and fix a glitch in scene9150
2011-04-09TSAGE: Clarified ObjectMover _field6E as _regionIndexPaul Gilbert
2011-04-09TSAGE: move SceneHotspot_2 to scenes8, rename it to NamedHotspotMult, rename ↵strangerke
unknown fields
2011-04-08TSAGE: move NamedHotspot back into core. Replace HotspotBase4300 by ↵strangerke
NamedHotspot and suppress it.
2011-04-08TSAGE: Move SceneHotspot_3 to Scene10, rename unknown fields, fix sword bug ↵strangerke
in scene 9850 (thanks Dreammaster)
2011-04-08TSAGE: Renamed other previously unnamed object flag constantsPaul Gilbert
2011-04-08TSAGE: Renamed OBJFLAG_100 as OBJFLAG_HIDEPaul Gilbert
2011-04-05TSAGE: Reimplemented the old _sceneObjectListeners as _altSceneObjectsPaul Gilbert
2011-04-04TSAGE: Some work on fixing Scene 6100Paul Gilbert
2011-04-03Merge remote branch 'remotes/Strangerke/master' into tsagePaul Gilbert
Conflicts: engines/tsage/ringworld_logic.cpp engines/tsage/ringworld_logic.h
2011-04-03TSAGE: Implemented Scene 5200 - Caverns - Throne-roomPaul Gilbert
2011-04-03TSAGE: Properly implemented the PlayerMover2 classPaul Gilbert
2011-03-31TSAGE: Add new sceneObjectstrangerke