index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
tsage
/
core.h
Age
Commit message (
Expand
)
Author
2011-10-22
TSAGE: Beginnings of support for Return to Ringworld
Paul Gilbert
2011-10-12
TSAGE: Separated the NamedHotspot class into separate versions for Ringworld ...
Paul Gilbert
2011-10-02
TSAGE: Added 'g' prefix to global variables
Paul Gilbert
2011-09-24
TSAGE: Fixed core engine display of background scene objects
Paul Gilbert
2011-09-24
TSAGE: Bugfixes and cleanup for Blue Force scene 900
Paul Gilbert
2011-09-17
TSAGE: Implemented Blue Force scene 390 - City Jail
Paul Gilbert
2011-09-15
TSAGE: Implemented Blue Force scene 830 - Outside Boat Rentals
Paul Gilbert
2011-09-12
TSAGE: Implemented Scene 800 - Jamison & Ryan
Paul Gilbert
2011-09-11
TSAGE: Reworked item startAction calls from void to bool, to accommodate Blue...
Paul Gilbert
2011-09-08
TSAGE: Fix fallback item description display for scenes
Paul Gilbert
2011-09-08
TSAGE: More core functionality needed for Blue Force
Paul Gilbert
2011-09-06
TSAGE: Added new walking code for Blue Force that uses flipped horizontal images
Paul Gilbert
2011-09-05
TSAGE: Further user interface fixes, and minor dialog tweaks
Paul Gilbert
2011-09-04
TSAGE: Implemented missing interface functionality, including gun loading dialog
Paul Gilbert
2011-08-31
TSAGE: Implemented missing functionality for first game scene
Paul Gilbert
2011-08-29
TSAGE: Implemented the Blue Force right-click dialog
Paul Gilbert
2011-08-26
TSAGE: Implemented lots more Blue Force functionality, and started on first i...
Paul Gilbert
2011-08-23
TSAGE: Started implementation of Blue Force UI classes
Paul Gilbert
2011-08-20
TSAGE: Implemented Blue Force Scene #50 - Map Scene
Paul Gilbert
2011-08-15
TSAGE: Corrected casing of tSage namespace to be TsAGE
Paul Gilbert
2011-08-14
TSAGE: Implemented changes in SequenceManager introduced by Blue Force
Paul Gilbert
2011-08-11
TSAGE: Added support for reverse palette fading
Paul Gilbert
2011-06-19
Merge remote branch 'remotes/dreammaster/tsage_sound'
Paul Gilbert
2011-06-08
TSAGE: Try to clarify more pathfinding code.
Alyssa Milburn
2011-06-08
TSAGE: Comment/clarify some pathfinding code.
Alyssa Milburn
2011-05-24
TSAGE: Created stub classes for ASound and Sound, and reworked engine to use ...
Paul Gilbert
2011-05-14
TSAGE: Moved scene creation into the Game class, and separated out the Ringwo...
Paul Gilbert
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-08
TSAGE: Fix memory leak when exiting whilst any palette rotation is active
Paul Gilbert
2011-05-06
TSAGE: Initialise player fields to fix Valgrind warning
Paul Gilbert
2011-05-04
TSAGE: Some more conversions to US English
md5
2011-05-04
TSAGE: Switched to American English, after the relevant discussion on -devel:
md5
2011-05-01
TSAGE: Fix parameter order in NamedHotspot class methods
Paul Gilbert
2011-05-01
TSAGE: Fixed NamedHotspot fields to be synchronised to savegames
Paul Gilbert
2011-04-30
TSAGE: Rename setPriority2 to setPriority for disambiguation
strangerke
2011-04-26
TSAGE: Implemented loading walk regions for Ringworld CD and Demo #2
Paul Gilbert
2011-04-26
TSAGE: Gave proper names to several previously unnamed fields
Paul Gilbert
2011-04-26
TSAGE: Implemented scene priority changes introduced in Ringworld CD & Floppy...
Paul Gilbert
2011-04-25
TSAGE: Add virtual destructor to Game class.
Johannes Schickel
2011-04-25
TSAGE: Added framework for playing the Ringworld demo
Paul Gilbert
2011-04-19
TSAGE: Reworked the saving code to fix crashes
Paul Gilbert
2011-04-15
TSAGE: Changed palette code back to using a byte array
Paul Gilbert
2011-04-14
ALL: colour -> color
Max Horn
2011-04-14
TSAGE: Added replacement hierarchy for palette modifier classes that better m...
Paul Gilbert
2011-04-13
TSAGE: "Cosmetic" cleanups
strangerke
2011-04-13
TSAGE: Cleanup custom List usage.
Johannes Schickel
2011-04-13
TSAGE: Change palette code from 4-byte to 3-byte palettes
Paul Gilbert
2011-04-13
TSAGE: Fix a crash using the new palette effect. It still doesn't show much...
strangerke
2011-04-12
TSAGE: Implement most of the scene 9900. New palette animation is currently b...
strangerke
2011-04-09
Merge branch 'tsage' of http://github.com/dreammaster/scummvm
strangerke
[prev]
[next]