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path: root/engines/tsage/ringworld2/ringworld2_logic.h
AgeCommit message (Expand)Author
2013-09-28TSAGE: Fix R2R restart game to match the originalPaul Gilbert
2013-09-28TSAGE: Bugfixes and renaming for R2R title screenPaul Gilbert
2013-09-22TSAGE: Further work on R2R keypad area sub-scenePaul Gilbert
2013-09-17TSAGE: Fixes and renaming for the R2R inventory listPaul Gilbert
2013-09-01TSAGE: Necessary synchronisation fixes to R2R SceneExt and SceneArea classesPaul Gilbert
2013-08-28TSAGE: Remove SceneExt::loadScene() as the code is duplicate from Scene::load...Strangerke
2013-08-18TSAGE: Fixes for speaking to Seeker and donning suit in R2R landing bayPaul Gilbert
2013-08-04TSAGE: Completed R2R starship cutscenePaul Gilbert
2013-08-03TSAGE: Cleanup of code in R2R scene 1000 to use AnimationPlayerPaul Gilbert
2013-08-01TSAGE: Implementing code for R2R scene 1000Paul Gilbert
2013-07-31HOPKINS: Reverted to saving Breakout high scores in a separate filePaul Gilbert
2013-07-25TSAGE: Added new R2R conversation decoding logicPaul Gilbert
2013-07-20TSAGE: Work on setup of R2R engine palette mapsPaul Gilbert
2013-07-16TSAGE: Fixes for R2R scanner dialogPaul Gilbert
2013-07-16TSAGE: Bugfixes for R2R drive room, and work on scanner modal dialogPaul Gilbert
2013-07-14TSAGE: Added R2R ability to combine items. Further bugfixes for landing bayPaul Gilbert
2013-07-13TSAGE: Fixes for R2R Crane ControlsPaul Gilbert
2013-07-06TSAGE: Fix to show player on top of maze correctly in R2R scene 1200Paul Gilbert
2013-07-04TSAGE: Beginnings of proper movement in R2R scene 1200Paul Gilbert
2013-06-30TSAGE: Added extra entries for diagonals to MazeDirection enumPaul Gilbert
2013-06-30TSAGE: Set up a maze direction enum for R2R mazesPaul Gilbert
2013-06-30TSAGE: R2R Maze UI now partially showing mapPaul Gilbert
2013-06-29TSAGE: Renaming of derived R2R scene 3500 Maze UIPaul Gilbert
2013-06-29TSAGE: Further renaming of R2R Maze UIPaul Gilbert
2013-06-29TSAGE: Beginnings of renamings of R2R Maze UIPaul Gilbert
2013-06-29TSAGE: Implemented R2R MazeUI::draw methodPaul Gilbert
2013-06-29TSAGE: Further cleanup of existing R2R MazeUI codePaul Gilbert
2013-06-29TSAGE: Beginnings of implementing R2R maze UIPaul Gilbert
2012-03-04TSAGE: Some cleanup of R2R Animation Player, and fix for playing when objects...Paul Gilbert
2012-02-29TSAGE: Slow down the animation player to match the original gamePaul Gilbert
2012-02-27TSAGE: Renamed many of the unknown fields in the R2R Animation PlayerPaul Gilbert
2012-02-27TSAGE: Bugfixes for R2R animation playerPaul Gilbert
2012-02-26TSAGE: Implemented some of the remaining R2R Animation Player support methodsPaul Gilbert
2012-02-26TSAGE: Implement R2R Animation Player drawing codePaul Gilbert
2012-02-26TSAGE: Implemented the initial loading logic for R2R animation playerPaul Gilbert
2012-02-24TSAGE: More properly implemented resource streaming for R2R animation playerPaul Gilbert
2012-02-20TSAGE: Starting to implement animation player needed for R2R Title ScreenPaul Gilbert
2012-02-14TSAGE: Implemented missing R2R method SceneHandler::setupPaletteMapsPaul Gilbert
2012-02-05TSAGE: Initial implementation of R2R Scene 180Paul Gilbert
2012-01-31TSAGE: Implement R2R Scene 205 - Star-field CreditsPaul Gilbert
2012-01-30TSAGE: R2R - Implement scene 3500Strangerke
2012-01-22TSAGE: Implemented R2R Scene 500Paul Gilbert
2012-01-13TSAGE: R2R - Preliminar implementation of scene 1550Strangerke
2012-01-07TSAGE: R2R - Fix sub1B00, rename it to scalePaletteStrangerke
2012-01-04TSAGE: R2R - Implement scene 3800.Strangerke
2012-01-04TSAGE: Implemented the changes needed for R2R SceneActor::dispatchPaul Gilbert
2011-12-27TSAGE: Centralised all the setDetails methods in the various gamesPaul Gilbert
2011-12-22TSAGE: Moved look/use/talk descriptions to SceneItem class, and implemented R...Paul Gilbert
2011-11-23TSAGE: Bugfixes for R2RW SceneExit classPaul Gilbert
2011-11-16TSAGE: Implemented R2RW SceneArea and SceneExit classesPaul Gilbert