aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/ringworld_scenes1.cpp
AgeCommit message (Expand)Author
2011-04-30TSAGE: Rename setPriority2 to setPriority for disambiguationstrangerke
2011-04-28TSAGE: Don't use NULL for an int parameterMax Horn
2011-04-28TSAGE: Slowed down Scene #6100 to a reasonable speed, and finished code for h...Paul Gilbert
2011-04-26TSAGE: Gave proper names to several previously unnamed fieldsPaul Gilbert
2011-04-25TSAGE: Added framework for playing the Ringworld demoPaul Gilbert
2011-04-21TSAGE: Fix broken animation in scene 60. Renamed more or less everythingstrangerke
2011-04-19TSAGE: Changed Scene::_sceneNumber to avoid confusion with SceneManager::_sce...Paul Gilbert
2011-04-17TSAGE: Add workaround for scene 40 (glitch in animation of dying Kzin falling)strangerke
2011-04-16TSAGE: Rename some objects in scene 60 and fix the master button behavior.strangerke
2011-04-15TSAGE: Fix several problems in scene 40, including the blocking one (killing ...strangerke
2011-04-15TSAGE: Fix several problems in scene 20. That fixes the intro and probably th...strangerke
2011-04-15TSAGE: Scene40: The hero may now use his stunner on the assassin. Scene still...strangerke
2011-04-14ALL: centre -> centerMax Horn
2011-04-14ALL: colour -> colorMax Horn
2011-04-13TSAGE: Move two functions from .h to .cpp (thanks fuzzie for reporting that)strangerke
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-13TSAGE: Fixed warnings identified by BuildbotPaul Gilbert
2011-04-12TSAGE: Reworked the 'probe approaching rocks' cut-scene to work correctlyPaul Gilbert
2011-04-10TSAGE: Fixed bug in Scene #6100 with sunflowers briefly appearing too largePaul Gilbert
2011-04-10TSAGE: Lots more bugfixes for Scene #6100Paul Gilbert
2011-04-09TSAGE: Fixing uninitialised read errors identified by ValgrindPaul Gilbert
2011-04-09TSAGE: Clarifying field names in Scene #6100Paul Gilbert
2011-04-09TSAGE: Slight re-ordering of method calls in SceneHandler::dispatchPaul Gilbert
2011-04-09TSAGE: Some bugfixes to calculating object distances in Scene #6100Paul Gilbert
2011-04-09TSAGE: Compilation fixes for GCCPaul Gilbert
2011-04-08TSAGE: Renamed OBJFLAG_100 as OBJFLAG_HIDEPaul Gilbert
2011-04-04TSAGE: Some work on fixing Scene 6100Paul Gilbert
2011-04-03TSAGE: Fix compilation break in previous commitPaul Gilbert
2011-04-03TSAGE: Fix use of PlayerMover2 classPaul Gilbert
2011-03-23TSAGE: Initial implementation of Scene #4025Paul Gilbert
2011-03-12TSAGE: In progress implementation of Scene #2320 - Starcraft - Hanger BayPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1400 - Arriving at RingworldPaul Gilbert
2011-02-27TSAGE: Separated Scene 1000 into a seaprate code filePaul Gilbert
2011-02-27TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)Paul Gilbert
2011-02-26TSAGE: Bugfix for credits animations in Scene 1000Paul Gilbert
2011-02-24TSAGE: Bugfixes for Scene 60 - Flycycle ControlsPaul Gilbert
2011-02-24TSAGE: Standardised class naming for game scene logicPaul Gilbert
2011-02-23TSAGE: Added missing death sequence in scene 20Paul Gilbert
2011-02-23TSAGE: Reworked code to separate Ringworld specific code from core engine cla...Paul Gilbert