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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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ringworld_scenes1.cpp
Age
Commit message (
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Author
2011-04-30
TSAGE: Rename setPriority2 to setPriority for disambiguation
strangerke
2011-04-28
TSAGE: Don't use NULL for an int parameter
Max Horn
2011-04-28
TSAGE: Slowed down Scene #6100 to a reasonable speed, and finished code for h...
Paul Gilbert
2011-04-26
TSAGE: Gave proper names to several previously unnamed fields
Paul Gilbert
2011-04-25
TSAGE: Added framework for playing the Ringworld demo
Paul Gilbert
2011-04-21
TSAGE: Fix broken animation in scene 60. Renamed more or less everything
strangerke
2011-04-19
TSAGE: Changed Scene::_sceneNumber to avoid confusion with SceneManager::_sce...
Paul Gilbert
2011-04-17
TSAGE: Add workaround for scene 40 (glitch in animation of dying Kzin falling)
strangerke
2011-04-16
TSAGE: Rename some objects in scene 60 and fix the master button behavior.
strangerke
2011-04-15
TSAGE: Fix several problems in scene 40, including the blocking one (killing ...
strangerke
2011-04-15
TSAGE: Fix several problems in scene 20. That fixes the intro and probably th...
strangerke
2011-04-15
TSAGE: Scene40: The hero may now use his stunner on the assassin. Scene still...
strangerke
2011-04-14
ALL: centre -> center
Max Horn
2011-04-14
ALL: colour -> color
Max Horn
2011-04-13
TSAGE: Move two functions from .h to .cpp (thanks fuzzie for reporting that)
strangerke
2011-04-13
TSAGE: "Cosmetic" cleanups
strangerke
2011-04-13
TSAGE: Fixed warnings identified by Buildbot
Paul Gilbert
2011-04-12
TSAGE: Reworked the 'probe approaching rocks' cut-scene to work correctly
Paul Gilbert
2011-04-10
TSAGE: Fixed bug in Scene #6100 with sunflowers briefly appearing too large
Paul Gilbert
2011-04-10
TSAGE: Lots more bugfixes for Scene #6100
Paul Gilbert
2011-04-09
TSAGE: Fixing uninitialised read errors identified by Valgrind
Paul Gilbert
2011-04-09
TSAGE: Clarifying field names in Scene #6100
Paul Gilbert
2011-04-09
TSAGE: Slight re-ordering of method calls in SceneHandler::dispatch
Paul Gilbert
2011-04-09
TSAGE: Some bugfixes to calculating object distances in Scene #6100
Paul Gilbert
2011-04-09
TSAGE: Compilation fixes for GCC
Paul Gilbert
2011-04-08
TSAGE: Renamed OBJFLAG_100 as OBJFLAG_HIDE
Paul Gilbert
2011-04-04
TSAGE: Some work on fixing Scene 6100
Paul Gilbert
2011-04-03
TSAGE: Fix compilation break in previous commit
Paul Gilbert
2011-04-03
TSAGE: Fix use of PlayerMover2 class
Paul Gilbert
2011-03-23
TSAGE: Initial implementation of Scene #4025
Paul Gilbert
2011-03-12
TSAGE: In progress implementation of Scene #2320 - Starcraft - Hanger Bay
Paul Gilbert
2011-02-27
TSAGE: Initial implementation of Scene #1400 - Arriving at Ringworld
Paul Gilbert
2011-02-27
TSAGE: Separated Scene 1000 into a seaprate code file
Paul Gilbert
2011-02-27
TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)
Paul Gilbert
2011-02-26
TSAGE: Bugfix for credits animations in Scene 1000
Paul Gilbert
2011-02-24
TSAGE: Bugfixes for Scene 60 - Flycycle Controls
Paul Gilbert
2011-02-24
TSAGE: Standardised class naming for game scene logic
Paul Gilbert
2011-02-23
TSAGE: Added missing death sequence in scene 20
Paul Gilbert
2011-02-23
TSAGE: Reworked code to separate Ringworld specific code from core engine cla...
Paul Gilbert