Age | Commit message (Collapse) | Author |
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This will be the first half of properly handling on screen dirty rects.
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This reverts commit f69dfba21a5d4be8cc60a20a0dd0628717fa5373.
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This should help improve performance when scalers are being used.
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This makes the name match with the name of the STL function with the same
behavior.
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2 as well
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This fixes a problem with Blue Force savegames in that they were being
loaded too early, and being destroyed as the game scene was then loaded.
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This matches the casing of the original engine name.
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Method associated was actually the standard getVisage method
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separate sub-folderes
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implementation of Scene 100 (Title Screen)
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Ringworld demo scene creation to it's own game class
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maintained between scenes
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serialiser -> serializer
synchronise -> synchronize
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Savegames from revisions bf9b98f and 4f70162d are now version 2 savegames
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hitting sunflowers
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SceneManager::_sceneNumber
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Note that this undoes the recent compilation fix for GCC, since it didn't work. For now, used an explicit void ** conversion as previously suggested.
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of Scene #1400
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still broken.
Also move some display() to display2() for consistency with the rest of the scenes in group1
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This makes the code use Common::List for all cases where synchronization can
not be done with tSage::List::synchronise. Furthermore I renamed the custom
List class to SynchronisedList to stress its purpose.
I also removed clear2, contains and forEach and replaced them with algorithm
usage from Common:: or in the case of "contains" replaced them with a simple
inline function which uses Common::find.
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