Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-16 | TSAGE: Disable Sherlock logo code in TsAGE engine by default | Paul Gilbert | |
Now that we have the code completely implemented inside the Sherlock engine, we don't need the TsAGE engine detecting the Logo anymore | |||
2015-06-02 | TSAGE: Add cast of nullptr to (const void *) in call to variadic functions | Thierry Crozat | |
This should not be necessary, but this is for (at least) two reasons: - Our C++11 compatibility code simply defines nullptr as 0 (and 0 may have a different size to (const void *)0). - Xcode compiler on OS X throw an error without that cast (cannot pass object of non-POD type nullptr through variadic method). | |||
2015-05-30 | TSAGE: Fixes for display of Sherlock Logo scene | Paul Gilbert | |
2015-05-29 | TSAGE: Showing background of Sherlock Logo scene | Paul Gilbert | |
2015-05-21 | TSAGE: Implemented game startup code for Sherlock Logo | Paul Gilbert | |
2015-05-20 | TSAGE: Implemented scene logic for Sherlock Logo | Paul Gilbert | |
2015-05-19 | TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display | Paul Gilbert | |